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=Asylum 0= Unlike other alternate Integrity traits, having the character reach 0 Asylum doesn't make the character unplayable, only nearly so. Characters loose the ability to avoid being unmade at this point, but the other two benefits of Asylum can still be attempted at a chance die. Since the character has become so far removed from plausibility that it may become hard to take them seriously however (βOh my god how many ret-cons can they put this guy through?β), the player is advised to at least consider retiring the character.
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