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==ARMOR== Class: Beta Cost: N/A Dice Pool: N/A Action: N/A Range: Self Area: N/A Duration: Permanent Effect: The character is covered in layers of chitin or scales, or his flesh is simply incredibly resistant to damage. When damaged, each dot in Armor downgrades one level of damage one category. If the player wishes to be able to switch Armor on or off at the start of the character's turn, this can be arranged, but he always starts a scene with Armor off, making him vulnerable to surprise attacks. Extras: Bulletproof - The character's armor reduces damage levels as opposed to downgrading them. Alternate Rule: In more lethal chronicles, the Storyteller may decide the Bulletproof extra adds the character's dots in Armor to his armor stat, in addition to downgrading damage but instead of reducing damage. If the player wants this power to reduce damage, that's an extra named Impervious and counts as two extras. Weaknesses: Bypass - This power does not apply to one category of damage (physical, mental, energy or magic) which must be relatively common.
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