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==IMMOLATION== Class: Beta Cost: 1 Verve Dice Pool: N/A Action: Instant Range: Self Area: N/A Duration: One scene Effect: The character is capable of causing damage to anything that touches her. The source of damage dealt (fire, electricity, angry ghosts etc.) must be chosen when this power is first purchased. When the character activates this power, anything that contacts the character's body (her own gear and clothing excepted) takes an amount of lethal damage equal to the character's dots in Immolation or an amount of bashing damage equal to the character's Immolation dots + 2, as appropriate; if this contact is maintained for more than one turn, this damage is dealt each turn. Note that this damage is dealt to ''everything'' the character touches or that touches the character, including unarmed attacks or weapons that strike the character (in this case, the damage is dealt ''after'' the attack in question lands), other characters struck by the character's unarmed attacks, and even the ground under the character's feet. Once the character has paid the Verve cost for this power, she may switch it on and off at will for the duration of the scene; deactivating this power is a reflexive action, while reactivating it is an instant action, and the character may not do both in the same turn. The player must decide when this power is purchased whether the damage type inflicted is physical, mental, energy, or magical. Armor applies to the damage if it protects against the damage type. Extras: Hazard - While this power is active, at the start of the character's turn, everything within 1 yard of her takes this power's damage minus armor or durability. Variable - The character's immolation may be either of two damage sources; the character may alternate between these sources up to once per turn as a reflexive action.
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