Editing
MTH:Temporal Manipulation
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===HOP (***)=== Prerequisites: Temporal Manipulation, Power Level 2+ Effect: The character jumps through time, forward or backward, a few moments, or occasionally as much as an hour. For each success on the activation roll, the character can choose to move up to one turn into the future or past. On an exceptional success the character may jump up to an hour or scene in either direction. Time travel, even small-scale time travel, comes with certain rules. One is that the character must attempt not to alter the already established events (so sometimes it's easier not to know). Another is that they must avoid paradoxes in general. If a character violates one of these rules they begin to diverge from the 'trajectory' of time, and gain a 'Divergence' point. Mark this point by putting an X through the character's top-most Integrity circle. Each additional point marks another circle below that one. If the circle that would be marked is a filled in dot, the character checks for degeneration. That character cannot regain this point of Integrity while that level is still marked with Divergence. A time traveler particularly prone to paradox will simply vanish if their entire morality track is filled with Divergence. The character may remove a point of Divergence by fixing any violation of the above rules. For instance, if the character gained the point by removing an object that they later picked up, they can fix the situation by replacing the object without being seen by their earlier self. Situations may arise that a character cannot fix, so a time traveler must be careful, lest time travel break their mind and eventually eject them from reality all together. Each hop costs 1 verve. The die pool is Resolve + (Drive) + Temporal Manipulation.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information