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MTH:The Malefactors Society
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==Restrictions== New members are generally told to stick to the following guidelines to act in line with Society Law;<br> 1 - Wear an appropriately ostentatious Costume during all acts of villainy, and go by an appropriate Society-registered name.<br> 2 β Kill a Nemesis only when they have been Brought Low. (stripped of all Merits & loved ones, at a minimum).<br> 3 β Kill Civilians only when they seek to aid Heroes, or if they are being used to manipulate a Hero, such as a hostage. (The Society considers pointless or random killing to be the mark of an amateur.)<br> 4 β All major crime must relate, directly or indirectly, to the Malefactor's Nemesis.<br> Characters which break these rules will be captured and brought before The Tribunal. This secretive court system will try the character and possibly sentence them to some harsh punishment. The exact sanctions are left to the ST to determine, but they always seem at least a little excessive. STs may set this up as a separate session if they wish, with other characters called as witnesses. If the ST would rather handle this more quickly, assume it happens between sessions, as an extended Intelligence + Politics roll with a target difficulty equal to the severity of the crime. Assume that each way the character violated one of the above rules increases the severity by 1. The character can make one roll per dot of Power Level each day. Pseudo-legalistic Stylish Execution is encouraged. Success means they got away with it scott-free, while if they don't beat the target number, then whatever successes they did achieve reduce the severity of the punishment on a one-to-one basis. The Society doesn't clarify the guidelines for punishments, as a way of making Society justice scarier.
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