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==CONTINGENT ACTIVATION== A condition must be met to activate the power. Some examples include: *A specific object must be in the character's possession. Examples: A trigger, wand, power suit, amulet *The character must be in a kind of specific place. Examples: A holy site, indoors, in water, in an appropriate laboratory, with the sun shining on them *The character must be in a specific emotional or abstract state. This must be represented by a Condition or Tilt. *A specific event must occur. Examples: Dawn or Dusk, when another specific power is activated, when betrayed, while singing. Lots of other possibilities exist. STs should make sure that the condition needed is neither too stringent nor too easy to deal with. If the player intentionally wants the power only to be usable very rarely, they may, with the STs permission, choose a very limiting condition which is treated as two Weaknesses. An appropriate condition may involve something ''not'' being present, or the target ''not'' being a certain kind of thing. Having a certain Condition on you could block use of the power, for instance.
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