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==='''Advantages and Disadvantages of the Sigil=== '''Advantages to Mal at Riess sorcery.''' *It is a fairly easy way to begin learning Sorcery. A person with Human or Chaos level Psyche can manage complicated sorcery. Practitioners with Human or Chaos Psyche and Endurance can easily use Mal at Riess powered spells. They are far less powerful then those of pattern or Logrus level but are not to be disregarded in a fight. Despite the lack of inherent power levels a well used spell can be just as dangerous. *There is little to no danger in assaying the Sigil. It does not have the dangers of Broken Pattern or Pattern sorcery. *While an initiate of the Sigil can not shadow-walk in a manner similar to Pattern adapts the bearer of a Sigil imprint can sense the direction of other Sigils and may follow paths though shadow toward them. In time and with practice they can learn which version of the sigil is where. *One of the greatest advantages to the Riess, and one reason higher order sorcerers take it, is that spells hung on a Riess rack do not degrade in the same manner as other High order initiations. This causes their spells to be called "rugged". Spells on a Mal at Riess rack do not deteriorate. The stability of a spell frame is a strong advantage and why many high order sorcerers of other initiations often assay the Mal at Riess to hang less power oriented spells. Spells that function without a need to attack other power sources do well. Spells such as invisibility, Ease-drop, Long Eye, Levitate, fly, and transmute non-magical items can be hung and left indefinitely on a Mal at Riess frame. '''Disadvantages to Mal at Riess Sorcery.''' *A sorcerer can rack 12 or more spells on a pattern rack. The Mal at Riess practitioner rack may contain 4 to 6 spells. A Master's rack can hold 8. *The Sigil is a lesser initiation, and while its spells may be considered rugged for the sake of use and longevity the inscription on the user can be erased in many ways. *sigil holder, having walked a higher order initiation such as the pattern, mark, or Logrus, for the first time will have their Mal at Riess wiped away but they may retake it and reinstall the sigil. A master, having created an inscription of the sigil of his own, will not have his imprint removed by taking a higher initiation but there are sometimes complications between the two imprint. *Mal at Riess and trump artistry work well together for communication but not for transportation. Also, after a trump conversation both communicants have headaches only lessened by their Psyche. '''Transfer of the Sigil's Mastery''' When the creator of a Sigil inscription dies the person of their closest blood relation can take control. There is some relationship of the many versions of the Sigil in shadow caused by Adapts of a sigil creating new ones, gaining Mastery, and training others. However, all accept that the Sigil in the Fortress of the Family Mal at Riess in Amber has seniority, and oldest existing inscription. Duke Cogswell Mal at Riess is the current ruler of the house. '''Spoken Usage''' In spoken usage a person "bears" or "wears" the Sigil Mal at Riess unless they have assayed the Sigil at the Manor Cogswell. Then the are said to bear the the Sigil at Riess. A Master of the Sigil, having created his own, is called a "Master Mal at Riess" or occasionally a "Sigil Lord" ----
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