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Malazan FATE/Ruse
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==Universal Trappings (Cadre Mage stunt)== *'''Countermagic:''' You can use your Arcana as a defense against magical attacks you are aware of. *'''Resistance:''' +2 to your defenses against threats similar to your Warren, and you are immune to the environmental hazards of your Warren's realm. *'''Invigorate (self only):''' Place positive temporary Aspects relating to vigor and health on yourself with a Mediocre (+0) check. *'''Warding:''' You can lay wards which alert you when broken in any means you specify (someone passing through them, someone accessing a Warren nearby, sound being made, etc). *'''Protective Wards:''' You may maneuver to place temporary aspects on a target like "Protected by Wards" or "Arrows Bounce Off". *'''Travel:''' You can step into the realm associated with your Warren with an Average (+1) check. Teleportation across short distances is a Good (+3) check and by paying a FP allows to slip in and out at will for a scene. Bigger rifts allowing others to step through are more difficult. *'''Blasting:''' You can use your Arcana as a ranged attack which does +2 Stress on a hit. Base range is 2 Zones, with an extra shift required for each Zone beyond the second. *'''Investment:''' You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source. *'''Power Drain:''' You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate. *'''Sending:''' With an Average (+1) Arcana check, you can send a message to a willing target within a Zone. Increase difficulty as distance increases.
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