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Malazan FATE/Weapon Rules
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==Shield rules== Shields are primarily defensive β you put them in between you and harm and hope for the best. Using a shield defensively has these effects: <br> *You can use either Melee Combat or Physique to defend. *You get an additional +2 shifts when using Full Defense (see Fate Core, page 159). *'''Light shields''' are bucklers and target shields. They add two level 1 stress boxes. There is no Physique requirement *'''Medium shields''' are kite, round and heater shields. They add two level 1 and one level 2 stress box. Requires Physique 1 to use without gaining "encumbered" aspect. *'''Large shields''' are wall and pavis shields. They add two level 1 stess boxes, one level 2 stess box and one levl 3 stess box. Requires Physique 2 to use without gaining the "encumbered" aspect. <br> All stress boxes are physical. <br> Shields are made from different materials and this has the following effect: *'''Leather:''' Remove the highest stess box and lower the Physique requirement by 1 *'''Wood:''' this is the standard material for shields. No effect. *'''Metal:''' Add one stress box above the standard. Raise the Physique requirement by 1 You can buy a new Melee Combat stunt that allows you to get a bonus when your fight with a favored weapon while defending with a shield. For example: <br> *Sword and Shield: while fighting with a sword and shield, you get +2 when rolling to defend. This stunt could also be Axe and Shield, or Spear and Shield, or the like. This stunt represents that your character has trained using her favored weapon and shield together in a fight. <br> <br> *'''Shields as Weapons:''' you can also bash with a shield. You may use either Melee Combat or Physique to attack with a shield. <br> *'''Sundering Shields:''' given that weapons smacking into it is its purpose, your shield will not last forever. If your shield is forced to absorb one more stress then it is designed for it is considered sundered. An attacker can choose to attack the shield. All damage will go directly to the shield. <br> *'''Repairing a shield''' requires a Craft (Smithing, Carpentry og Leatherworking depending on shield type) roll at passive opposition +1 (average opposition). However, a sundered shield will never be as good as it once was and so the repaired shield loses its highest stress box unless you roll a success with style on your repair roll. If your shield looses the last stress box it is considered destroyed.
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