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=='''Places in Mandalay'''== A sentient talking tree, originally quite small, gnarled and ancient-looking, of no known species, roughly halfway between Amber and Chaos. It claims to have been planted by Oberon. Generally it seems not to have much to say. Regardless of the route one takes through shadow, Ygg (or the shadow it is in) always seems to be there, roughly halfway between Amber and Chaos. It has been a major point of convergence and a paramount destiny trap laid by Oberon at in the first century of Amber. The idea was that if shadowwalkers stray towards the Courts of Chaos they would have to pass Ygg. ==='''Vale of Plenty'''=== The center of Mandalay is the vast plain of the Vale of Plenty. Low hills ring the Vale of Plenty at a distance of 16 miles. To the South is the Vale of Song. To the north is the Vale of Flowers. To the East is the Vale of Rocks and to the West is The Garden. A wide road of 5 & 7 sided stones leads east & west. East Lies Amber, west lies Chaos. Graceful towers, mansions and humble dwellings rim the hills of surrounding the Vale of Plenty. Yet no permanent of buildings exist in the Vale itself. From the mid point of the hills to the 12 mile ring tents, and vast campgrounds exist. *The Hub of Ygg provides all the food anyone could ever need. ==='''Vale of Song'''=== ==='''Vale of Flowers'''=== ==='''Vale of Rocks'''=== This region is on the Jeweled Road on the Chaos side of Mandalay. It is a desolate area of jagged rocks, outcroppings, uneven ground and mesas. Nearly every type of sharp rocks can be found in this area. ==='''The Hub of Ygg'''=== This is the actual area including the Mark of Mandalay, The Wheel, the Greetings Areas of the interior of the hub. ==='''[[The Jeweled Road]]'''=== The Jeweled Road is a massive construct stretching from Amber to Chaos. At the creation of mandalay a vast number of shadow trails, commercial routes and highways throughout shadow. At the time of the mark's creation Amber was also nearly finished with a massive re-pavement and upgrading of services project in amber featuring the creation of an extensive sewer project, running water plumbing and resurfacing of the streets and highways of amber with puzzled stone. All the streets of Amber were now covered by puzzled stone well out into shadow and as far as Diaga. Suddenly the road came into existence as an act of creation and shadow reverberation. Thus a road 30' wide now extended from the city of Amber to the Fane of Zilla. Nice trick. The road can be traveled from Amber to Mandalay in 10 days. From Mandalay to Chaos in 5 days. It takes 2 days to clear Mandalay. A very good trick indeed. ==='''The Garden'''=== In a vale to the northeast of the Hub of Mandalay is a quiet little realm apart from the universe. Wide golden boughs span beneath a soft sky, where flowers abound in a realm of terraces, gazeboes, and private nooks. The air smells of honeysuckle and love. Conception will not take place, nor can diseases transfer. A person with a social disease who sleeps the night alone in the Garden awakes cleaned of the taint. Many magical conditions can be cleansed by a night of rest here. Also, those who enter the Garden together can determine whether or not others entering can find them. The realm is littered with tiny cabins, gazeboes, covered niches, and secluded meadows that can provide privacy to the lovers. They can not be disturbed nor interrupted, not contacted by trump nor surprised by REALLY loud screaming. ==='''Forest Green'''=== Forest Green is a vast shadow near the center of Mandalay. It may once have been a homeland of Fey living near Ygg before the creation of Mandalay. Now it is a nearly endless forest of a wide variety of styles, climates, vegetation, and thicknesses. It is well populated but its vastness makes it seem as if places of habitation are sparse. Tender is the unofficial protector of Forest Green acting mostly as a judge over matters arising between inhabitants. Many nature-oriented Lords of Mandalay have dwelling in Forest Green. ===='''Nel's Brook'''==== A twisty crook in a great river flowing through the Forest Green. Among the twists is what amounts to a city. Nel is a Lady of Mandalay but almost never leaves the Brook. She is a hedge wizard, midwife, herbalist, alchemist, brewer, vintner, and one of the Arch-druids of Mandalay. [[File:Nel of Forest Green-Mandalay2.jpg|100 px]] ==='''House of Longing'''=== ==='''House of Useful Things'''=== ==='''House of Glee'''=== ==='''House of Joy'''=== ==='''House of All Known Things'''=== ==='''Tir Mar Gala'''=== This place, like Tir no'gath in Amber, is a stairway up to a shadowy reflection of the Hub of Mandalay. It appears only once a month, rising from the pathway into the Vale of Song Unlike Tir No'gath this is not a realm of prophecy, it is a realm of solitude. It is a cloudy realm that is death for the deathless, rest for the restless, and peace for the haunted. Adrian tells me that in this cloudy realm one need only lay down to sleep to doze into peaceful, dreamless sleep. The sleeper wakes briefly once a month, to decide if he wishes to continue his rest. They may even determine how long they wish to rest. A month, a year, a century is all the same to Tir Mar Gala. While here they can not be trumped, detected, taken against their will, nor slain, harmed or found. One may heal here, so if you are damaged, crippled, maimed or otherwise injured, and need some rest, this is the place to let all your cares go by. ==='''The Jeweled Road'''=== Information on the road may be found here: [[The Jeweled Road]] Holders of an imprint of the Mark of Mandalay have an affinity to the road. They can detect it aas they shadow walk and can tell where various sections are within a ride range of shadows. While walking on it a imprint holder heals at a greatly increased rate. In Mandalay there are special hospitals built on sections of the road for imprint holders who become direly wounded. ====<big>'''Automats'''</big>: ==== Automats are businesses designed to produce certain types of goods using Energy to Matter conversion units. Energy to Matter replicators are common in the Dramaturge. They are found in many ''Automat'' locations publicly as well as being available in nearly all residences and businesses. Matter like refuse can be placed in them and transmuted into nearly anything. Programming them can be as easy as placing an item in the replicator and directing it to produce a duplicate of the item and store its replication matrix. Some Automats are specific to producing food. Some allow individuals to place an order and take their food to be eaten on the premises or to be take to be eaten elsewhere. Some are cafeteria style where a person walks through a line choosing items produced by replicators. These often provide examples of other restaurants and are essentially advertisements designed to entice a diner to seek out the actual venue that produces the meal freshly rather then replicating it. Many goods stores, similar to Walmart, have basic materials available for no charge, created by replication. Basic clothes, furniture, craft equipment, and all matter of objects are available for free. =====Why Automats?===== While many of the items available from the Automats are duplications of items available in many of the venues there is something in the sense of pride of eating someone's fresh culinary art work or displaying artwork created by hand or craft that is deep in the thinking of the residents of Mandalay. Mandalay is a place of peace and creativity which the Automates can make more comfortable but they can not create authenticity.
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