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Mano a Mano:Design Decisions
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== Realistic Martial Arts == *Mano a Mano can do many other things, but it's main focus is fighting. *The rules strive to model what happens in full contact martial arts competition. *When you get hurt, you slow down and become less dangerous than you used to be. *The rules also model armed combat and combat between different sized opponents. *Character and equipment stats are based on physical properties. *Character size is a very big deal in this role-playing system.
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