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=Abilities, Feats & Proficiencies= *Cha: ''Charming'': May improve Disposition of 1 non-adversary NPC by 5. 1/session. *Cha: ''Double Boost'': May spend & roll 2 action dice to boost Charisma-based skill checks. *Cha: ''Encouragement'': May speak to 1 teammate for 1 min. to get them a +1 morale bonus with saving throws until the end of the current scene. 1/scene. *Rog: ''Ambush Basics'' Need only 2 rounds to make a Tactics/Ambush check. +1 die sneak attack damage. *Rog: ''Practised sneak'' If spend action die to boost Sneak and fail, get die back after action resolved. Against multiple targets you only regain the die if the check fails against all of them. *Rog: ''Sharp mind'' +1 skill point/level *Rog: ''Trap sense'' You may roll twice when making Reflex saves prompted by security devices and traps, keeping the result you prefer. *AssC: ''Heartseeker'' BAB = character level vs. special characters (& for feats; p. 30) *Ass1: ''Hand of Death'' Blend or Resolve don't fail if DC =< CL+20 (p.30) *Ass2: ''Cold Read'' 1/session, free action, ask N=A/Dice Questions about special character (p.30) *Ass3/7: ''Quick on your feet'' Disguise needs no kit. Mask or Ambush check as free action 2/session *Ass4/8: ''Unspoken name +2'' +2 Heroic renown and +2 Intimidate vs. any character who knows about at least one of your previous kills. *Ass5/9: ''Blade practice'' 1 hrs.' practice for temp. Melee Combat feat 'til end of adventure. 2/adventure. (see default below) *Ass6: ''Masks'' ... *Ass9: ''Masks2'' ... *Ass10: ''Bald-faced lie 1/session'' Can lie to anyone - will believe for (Lvl=) 10min. Special character save DC=10+lvl10=20 *Lvl 1: ''Knife Basics'' All knives considered armed. Stance: Wicked Dance *Stance: ''Wicked Dance'' 1H melee inflicts +2 sneak damage dice. Move only 5ft step. *Lvl 3: ''Armor basics'' DP+1 ACP+1 +5ft *Lvl 6: ''Favoured gear (Stiletto)'' p.97 *Lvl 9: ''Signature gear (Stiletto)'' p.97 *Blade Practice Default 1: ''Knife Mastery'' If hit opponent, may Feint in same round for free (-4 Prest.) Trick: ''Blade Flurry'': If hit by 4+, roll knife damage twice. If hit by 10+, roll thrice. *Blade Practice Default 2: ''Knife Supremacy'' Knife +1 sneak attack damage. Trick: ''Shank!'' If target Stndrd with < my Int (=??), automatically fails damage save. 1/rnd. *Proficiencies: 8 Edged (forte) / Hurled (forte) *Trick ''Venom Master'' p.222 *Trick ''Parry'' p.222 *Trick ''Steady shot'' p.222 *Trick ''Cheap shot'' p.221
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