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Mass: the Effecting/Hard-Won Experience
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===Distortion=== Distortion is the Discipline of molecular agitation and the manipulation of mass to distort and warp. '''Haze''' This technique uses low-level distortion fields to create a shell of warped spacetime around an area, interfering with any sorts of senses or perception attempting to cross the shell's edge. To the outside world, the hazed air looks like warped, shimmering glass. Haze affects an area centred on the biotic with a radius of Resolve x 5 yards. Roll Resolve + Distortion, with the power's duration in rounds equal to the number of successes. Any attempts to perceive by any means (sight, hearing, radar etc) into the area covered by Haze suffer a penalty equal to the biotic's Resolve, and indeed need to make Perception or other appropriate rolls in the first place.<br> ''Cost'': 1B<br> ''Boost'': For 1 Willpower point, the effect can be placed within 50 yards instead of being centred on the biotic.<br> '''Reave''' This technique unleashes a powerful distortion field into the target's nervous or synthetic systems, causing a crippling overload. Reave affects a single target up to 200 yards away. Roll Resolve + Distortion against an opposed roll of the target's Stamina. Success results in the target suffering wound penalties as if they had their last three health points filled with damage, with a duration of the biotic's Resolve in rounds. The penalty isn't cumulative with any existing wound penalties the target is already suffering, and can be reduced as normal by effects such as Iron Stamina.<br> ''Cost'': 1B<br> ''Boost'': For 1 Willpower point, Reave nullifies any healing from any source during its duration, and it inflicts the -3 wound penalty in addition to any existing wound penalties, regardless of any Iron Stamina or other reductions.<br> '''Scramble''' Scramble unleashes a thrashing flux of mass effect fields around the biotic, warping and distorting gravity and space. Scramble affects an area centred on the biotic with a radius of Resolve x 3 yards. Roll Resolve + Distortion, with the power's duration in rounds equal to the number of successes. Everyone other than the biotic in the area of effect suffers a -2 penalty to their Speed, and to any attack rolls and Athletics-based rolls that they make.<br> ''Cost'': 1B<br> ''Boost'': For 1B, the -2 penalty to attack rolls also applies to any ranged attacks made against the biotic from outside Scramble's area.<br> '''Singularity''' Singularity uses distortion to punch a gravity well into the fabric of spacetime, dragging anyone nearby towards its centre. Choose a point within 100 yards; this is where the singularity appears, affecting an area Resolve x 5 yards in radius. Roll Resolve + Distortion, with the power's duration in rounds equal to the number of successes. Anyone in the area of effect must succeed in a Strength + Athletics check in order to move in any direction other than directly towards the singularity, with successes equal to the number of yards they can move in a direction they wish. On the biotic's turn every round, everyone in the area of effect gets pulled 5 yards towards the singularity.<br> ''Cost'': 1 Willpower point<br> ''Boost'': For 1B, increase the number of yards the singularity pulls each round by the biotic's Resolve.<br> '''Warp''' Warp creates rapidly shifting mass effect fields that tear a target apart. Warp is used as a ranged attack by the biotic, with a short range of 100 yards and no medium or long range. This power uses Resolve + Distortion as its attack pool and is affected by other situational modifiers, such as cover, just as a normal ranged attack. If Warp hits, it has a Damage rating equal to the biotic's Resolve, with added damage from successes as normal. If the target is already under the effect of another biotic power, Warp causes a biotic explosion. This increases its' Damage rating by 1 against the target, and inflicts a 3L explosion centred on the target with a radius equal to the biotic's Resolve in yards. The pre-existing biotic power immediately ends if it is a Distortion or Kinetic power.<br> ''Cost'': 1 Willpower point<br> ''Boost'': For 1B, Warp grants all attacks against the target Armour Piercing 1 for a number of rounds equal to Resolve.<br>
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