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==Game play== (links to rules pages) I will be using Fudge for a McMercs game this weekend so here's a few notes for how I'll be doing things. My wounding rules are prety standard with the mooching of the 'Clipped' result from FATE. 'Clipped' gives a +1 difficulty level to the next rounds actions. I prefer this to 'Scratched' without a game effect as if it doesn't do anything mechanics-wise, why have a mechanic for it? YMMV. Wound Track: 1-2 Clipped [ ] [ ] [ ] 3-4 Wounded [ ] 5-6 Seriously Wounded [ ] 7-8 Incapacitated [ ] 9+ Near Death [ ] Weapon Damages: -1 Untrained Idiot Hand-to-Hand 0 Small Melee (Knife *in Sporting Goods*, Small Club, Telescoping Baton and Chop-Socky Hand-to-Hand) +1 Medium Melee (Hatchet *in Sporting Goods*, Shortsword) +2 Large Melee (Broadsword, Battle Axe, Katana) and Light Pistol (.22LR, .25ACP, .32 ACP. .380 ACP) +3 Two-Handed Melee (Two-Handed Sword/Axe, Polearms, Katana Two-Handed) and Medium Pistols (9mm Para, .45 ACP, .40 Rem) +4 Heavy Pistol (.357 Mag, .44 Mag, .454 Casull, .50 AE) +5 Light Rifle (5.56 NATO, 5.45 x 39 Russian, 7.62 x 39 Russian) +6 Medium Rifle (7.62 NATO, 7.62 x 54 Russian, .30-06) +7 Heavy Rifle (.300 WinMag, 7mm Mag, other big game cartridges) +8 Heavy Machinegun (.50 BMG, 12.7mm Russian) Attributes: No set attributes but they get 2 free 'Tell us the best things about yourself'. Are you able to lift 50lbs all day? You might be 'Strong +1' then. Be creative and try to steer from athletic and combat-related ones as there are no ex-cops or ex-soldiers allowed and you're freakin' SLACKERS, people. Skills: As the characters are slackers, I will give them 15 skill levels to be slackers with. They pick them and they can't be combat related unless they fit the society and background that the characters grew up in. I live in the US so having some firearm skills might be possible with the correct character background. If you're from the UK and Australia, you're hosed. Deal. If they were a college student then they select the correct skills for their coursework. Be creative and don't sweat the small stuff. A decent 'Video Games' skill is prefectly reasonable. Gifts: Each character gets one gift. I would suggest they relate to potential rerolls as they suck at combat and are, well, slackers. They need all the help they can get. Be creative and try to relate them to slacking. Stuff like "Makes great coffee" would allow them to reroll suck-up rolls with the Team Leads. "Video Game Gawd" for rerolling video game checks for bragging rights. Faults: Other than 'Broker n' Hell' and 'Financial Dumbass', pick the one thing you don't like about yourself that you put on your application. No, 'Psycho Rapist' and 'Schizophrenia' aren't good choices. More later... Mark(psycho)Phipps( HAHAHA! )
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