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Meamnar:Into the Depths
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==Beginning the Adventure== ===Ambush=== The adventure begins with the ambush of the party by a band of goblins. The goblins were recently being used as slave labor for a mining operation at the Stone Tomb. Once the mining was complete, the slaves were released into the countryside. This particular group is desperately in search of provisions, and is waiting in ambush along the road for the first caravan that comes along. '''[http://www.d20srd.org/srd/monsters/goblin.htm Goblins] (11):''' CR 1/3; Small Humanoid (Goblinoid); HD 1d8+1; hp 5 each; Init +1; Spd 30 ft.; AC 14, touch 12, flat-footed 13; Base Atk light pick +2 melee (1d3/x4); Full Atk light pick +2 melee (1d3/x4); Space/Reach 5 ft./5 ft.; SQ Darkvision 60 ft.; AL NE; SV Fort +3, Ref +1, Will -1; Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6 ''Skills and Feats:'' Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2; Alertness ''Equipment:'' leather armour, light picks ===Threshold=== Once the party arrives in [[Meamnar:Threshold|Threshold]], they should be given one or more of the following as bait to investigate the mine near the Stone Tomb: * Local gossip includes several reports of small bands of goblins originating from that area. * Melinda, the local contact for the [[Meamnar:Balance|Balance]], will pay the group 50gp each to investigate and return with any information. * Markus, an employee of Janek, will pay the group 200gp each, plus spoils, to find their way into the Stone Tomb via the mine and return a book. ===Into the Mine=== Both Melinda and Markus will be able to provide specific instructions for reaching the Stone Tomb. Otherwise, the party should be able to learn the location fairly easily (Gather Information DC10). The Stone Tomb is X miles away, and the journey there should be uneventful. ===Lost=== '''[http://www.d20srd.org/srd/monsters/grick.htm Grick]:''' CR 3; Medium Aberration; HD 2d8; hp 9; Init +2; Spd 30 ft., climb 20 ft.; AC 16, touch 12, flat-footed 14; Base Atk tentacle +3 melee (1d4+2); Full Atk 4 tentacles +3 melee (1d4+2), bite -2 melee (1d3+1); Space/Reach 5 ft./5 ft.; SQ Damage Reduction 10/magic, Darkvision 60 ft., Scent; AL N; SV Fort +0, Ref +2, Will +5; Str 14, Dex 14, Con 11, Int 3, Wis 14, Cha 5 ''Skills and Feats:'' Climb +10, Hide +3 (+8 in rocky terrain), Listen +6, Spot +6; Alertness, Track ''Equipment:'' none ===A Chance Encounter=== A group of svirfneblin scouts from Glickenstone were cut off from their people by the earthquake triggered by the party. They are trying to find their own way to Blackenrock, though many of the passages are now foreign to them. Any strangers will be considered hostile at first, but the group's leader, Alomi Shattergem, will welcome additional warriors. She recognizes that her group is too small to effectively deal with any drow raiding party they might encounter. '''Alomi Shattergem:''' CR 3; Small Humanoid (Gnome); HD 3d8+4; hp 17; Init +1; Spd 20 ft.; AC 23, touch 16, flat-footed 18; Base Atk heavy pick +4 melee (1d4/x4), light crossbow +5 ranged (1d6/19-20); Full Atk heavy pick +4 melee (1d4/x4), light crossbow +5 ranged (1d6/19-20); Space/Reach 5 ft./5 ft.; SA Spell-like Abilities; SQ Gnome Traits, Svirfneblin Traits, Spell Resistance 14; AL N; SV Fort +6, Ref +4, Will +3; Str 11, Dex 13, Con 12, Int 10, Wis 11, Cha 4 ''Skills and Feats:'' Hide +3, Listen +3, Spot +4; Toughness, Dodge ''Equipment:'' heavy pick, light crossbow, banded mail '''[http://www.d20srd.org/srd/monsters/gnome.htm#svirfneblin Svirfneblin] Warriors (4):''' CR 1; Small Humanoid (Gnome); HD 1d8+4; hp 8; Init +1; Spd 20 ft.; AC 23, touch 16, flat-footed 18; Base Atk heavy pick +2 melee (1d4/x4), light crossbow +3 ranged (1d6/19-20); Full Atk heavy pick +2 melee (1d4/x4), light crossbow +3 ranged (1d6/19-20); Space/Reach 5 ft./5 ft.; SA Spell-like Abilities; SQ Gnome Traits, Svirfneblin Traits, Spell Resistance 12; AL N; SV Fort +5, Ref +3, Will +2; Str 11, Dex 13, Con 12, Int 10, Wis 11, Cha 4 ''Skills and Feats:'' Hide +2, Listen +2, Spot +2; Toughness ''Equipment:'' heavy pick, light crossbow, banded mail ===The Drow Patrol=== '''[http://www.d20srd.org/srd/monsters/elf.htm#drow Drow] Captain:''' CR 3; Medium Humanoid (Elf); HD 3d8; hp 13; Init +1; Spd 30 ft.; AC 16, touch 11, flat-footed 15; Base Atk rapier +5 melee (1d6+1/18-20), hand crossbow +4 ranged (1d4/19-20); Full Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Space/Reach 5 ft./5 ft.; SA Poison, Spell-like Abilities; SQ Drow Traits, Spell Resistance 14; AL NE; SV Fort +3, Ref +2, Will 0; Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10 ''Skills and Feats:'' Hide +1, Listen +3, Search +6, Spot +5; Weapon Focus (rapier), Dodge ''Equipment:'' rapier, hand crossbow, chain shirt, light shield '''Drow Warriors (8):''' CR 1; Medium Humanoid (Elf); HD 1d8; hp 4 each; Init +1; Spd 30 ft.; AC 16, touch 11, flat-footed 15; Base Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Full Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Space/Reach 5 ft./5 ft.; SA Poison, Spell-like Abilities; SQ Drow Traits, Spell Resistance 12; AL NE; SV Fort +2, Ref +1, Will -1; Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10 ''Skills and Feats:'' Hide +0, Listen +2, Search +4, Spot +3; Weapon Focus (rapier) ''Equipment:'' rapiers, hand crossbows, chain shirts, light shields '''Drow Wizard:''' CR 3; Medium Humanoid (Elf); HD 2d4; hp 5; Init +0; Spd 30 ft.; AC 10, touch 10, flat-footed 10; Base Atk dagger +2 melee/ranged (1d4+1/19-20); Full Atk dagger +2 melee/ranged (1d4+1/19-20); Space/Reach 5 ft./5 ft.; SA Spell-like Abilities; SQ Drow Traits, Spell Resistance 13; AL NE; SV Fort +0, Ref +0, Will +3; Str 10, Dex 11, Con 10, Int 17, Wis 9, Cha 10 ''Skills and Feats:'' Concentration +4, Hide +2, Knowledge (Arcana) +3, Knowledge (Dungeoneering) +2, Knowledge (Planes) +2, Listen +1, Spellcraft +4, Spot +2; Silent Spell ''Equipment:'' dagger +1 ''Spells:'' Acid Splash, Daze, Detect Magic, Mage Hand, Color Spray, Magic Missile, Shield, Sleep '''Drow Cleric:''' CR 3; Medium Humanoid (Elf); HD 2d8; hp 9; Init +0; Spd 30 ft.; AC 15, touch 10, flat-footed 14; Base Atk light mace +1 melee (1d6+1); Full Atk light mace +1 melee (1d6+1); Space/Reach 5 ft./5 ft.; SA Spell-like Abilities; SQ Drow Traits, Spell Resistance 13; AL NE; SV Fort +3, Ref +0, Will +5; Str 10, Dex 11, Con 10, Int 12, Wis 14, Cha 10 ''Skills and Feats:'' Concentration +2, Heal +4, Hide +1, Listen +1, Knowledge (Religion) +2, Spellcraft +1, Spot +1 ''Equipment:'' light mace, chain shirt, light shield ''Spells:'' Create Water, Cure Minor Wounds (2), Resistance, Cause Fear, Cure Light Wounds, Doom, Magic Weapon
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