Editing
Midnight: the Shadow Killers player Andrew
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Orc Fighting Techniques=== [http://darknessfalls.leaderdesslok.com/options_orc-fight-tech.htm Orc Fighting Techniques] - Special fighting techniques that can be learned by a player who has taken the [http://darknessfalls.leaderdesslok.com/character_feats.htm#Orc%20Fighting%20Initiate Orc Fighting Initiate] feat (''Steel and Shadow'', pp. 11). * '''Power Sunder''': ''Benefit'': If you successfully sunder an opponent's weapon or shield, you may immediately initiate a trip attack without provoking an attack of opportunity. If you fail, you may not be tripped in return. * '''Lunging Cleave''': ''Benefit'': Once per round immediately after dropping an opponent, you may make a 5-ft. step. If you have the Cleave feat, you may make this 5-ft. step before your immediate additional attack. In any case, this movement does not count against your movement for the round or as your one 5-ft. step in the round. * '''Quick Charge''': ''Benefit'': When you charge, you can choose to move 10 feet farther than normal. * '''Iron-Handed Grappling''': ''Benefit'': You deal +2 damage whenever you make a grapple check to damage an opponent, including applying damage after the initial grapple check. * '''Chaotic Overrun''': ''Benefit'': When you move into the defender's space during an overrun, he can either choose to avoid you or take an attack of opportunity, but not both. Furthermore, if you lose the opposed Strength check to knock the defender prone, he may not attempt to knock you prone in return. * '''Savage Throw''': ''Benefit'': If you have the Power Attack feat, you may use it when attacking with a thrown weapon. The benefit is halved, however, so for every 2 you subtract from your attack rolls, you may only add 1 to your damage rolls with thrown weapons. * ''Specifically, the ones that interest me most are the '''Power Sunder''' and '''Lunging Cleave''' techniques (''Steel and Shadow'', pp. 17).'' Learning a new technique requires one month of study and the expenditure of a certain amount of XP, determined by the number of special techniques the character already knows (50 xp for the first technique, 150 for the second, 300 for the third, etc). Normally, learning a technique also requires that an appropriate teacher be found. However, given that Durgaz already has the appropriate background for this fighting technique, and has undoubtedly been exposed to it in the past even if he hasn't actually mastered it himself, perhaps he could pick up the ability through practicing it on his own, albeit at a higher XP cost or increased study time. His pathwalker abilities might also be useful in this regard; he might experience a vision in which he possesses this ability, and awaken to attempt to learn it later, effectively acting as his own teacher (paradox be damned!!). After all, if he has a vision of the future in which he has these abilities, clearly he will need to learn them in the present if he wants that vision to come to pass...
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information