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Morturi: Arcane
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===Bloodmage tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Arcane Sacrifice''' At the start of his turn the gladiator may choose to lose up to 4 Life Points. He gains 1 Arcane Energy for each life point sacrificed this way. * '''Avatar of Blood''' If an enemy adjacent to the Bloodmage is wounded, the Bloodmage gains 1 Arcane Energy. This can happen once per enemy per battle round. * '''Haemorrhage''' This is a ''spell'' that costs 4 Arcane Energy. Select one Gladiator anywhere in the battle. That Gladiator takes D6 Life Points damage as his blood vessels burst open! No attack roll is needed, and this damage cannot be reduced or increased by other effects. (Note that this means it ignores both armour and toughness, and also is not affected by facing, height advantage, etc.) * '''Heartsblood Surge''' This is a ''spell'' that costs X Arcane Energy. The Bloodmage chooses a gladiator within 6 Squares. That gladiator gains X movement points, which he must use immediately. The Bloodmage may target himself with this spell. * '''Rising Blood''' This is a ''spell'' that costs 3 Arcane Energy. The Bloodmage chooses a gladiator within 6 Squares. That gladiator gains a free attack, which he must use immediately. The Bloodmage may target himself with this spell (though its not generally worth doing so!). * '''Sanguine Miracle''' This is a ''spell'' that costs 4 Arcane Energy. The Bloodmage chooses a gladiator within 6 squares. That Gladiator regains 4 Life Points. The Bloodmage may target himself with this spell. * '''Will to Live''' The gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br>
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