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Morturi: Battle Design
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=Win Conditions= The Imperator should make sure the win condition to the battle is clearly stated. By default, the win condition of a battle is to be the last school left in the battle, which is achieved either by taking all enemy Gladiators out of action, or by having all enemy schools surrender. However, while playing such simple battles is the core experience of ''Morturi Te Salutant'', it can also make for a repetitive and boring campaign year. Imperators who come up with creative and original win conditions can make interesting and memorable battles for their players. Here are some examples: * '''Capture the Flag''' In this game, each team has a Flag and a Home Base. To win, a team must pick up the enemy's flag (by spending three movement points in the square the flag is in), and then return with it to Home Base. The flag carrier cannot make attacks, and loses the benefit of any shield he is carrying while he has the flag. If the flag carrier is taken out of action, then the flag is dropped in that square. Teams cannot pick up their own flag. The flag may not be dropped deliberately. * '''King of the Hill''' In this game, one point on the battlefield (typically a raised area near the centre) is deemed "the Hill". To claim victory, a school must occupy that Square with a Gladiator for three full battle rounds, with a battle round only counting if the school starts it with a Gladiator on that square. * '''Slaughter the condemned''' In this game, the Imperator deploys a dozen or more Servus gladiators across the field. These Servus gladiators do not belong to any school, and do not attack, and act at the end of each Battle Round, moving as quickly as possible away from any School Gladiators. The winning School is the one that kills the most prisoners. * '''Marked Man''' In this game, each school names one Gladiator on his team. If that Gladiator is taken out of action, his school is beaten and all Gladiators of that school are immediately removed from the arena. * '''Gauntlet''' In this game, one school must move from one end of the field to the other, while the other school tries to stop them. The "running" school wins if they get at least half their number into the endzone (where they are removed from the Arena). The "blocking" school wins if they can prevent this, by taking at least half of the running school out of action. <br><br>
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