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Morturi: Factions
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=Non-humans and Factions= Many of the factions are clearly non-human, and this can have a knock on effect elsewhere in the game, in particular with regards to ''Bestiarius'' gladiators, who gain a damage bonus against non-human targets. Imperators have two options in dealing with this. First, he can choose to treat Gladiators as being "non-humanoid" or "humanoid". In this case, the ''Bestiarius'' remains powerful against animals, but gains no special advantage against, say, elves and orcs. This is considered to be the "default" option and is recommended for pick-up games. Second, he can choose to lump all non-human gladiators in the same category as beasts. That is to say, the ''Bestiarius'' gains his damage bonus against orcs, elves and any other non-human races. This option increases the value of the Bestiarius, but is recommended for Campaign games, as it allows an otherwise the otherwise over-specialised Bestiarius to remain important and useful in the presence of multiple factions. <br><br>
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