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Morturi: Heavy Roles
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===Andabatus Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Circle Sweep''' At cost fo 3 Movement points the Andabatus may make a ''Circle Sweep''. If he does, roll a D6 for each Gladiator adjacent to the Andabatus, whether allied or enemy. That gladiator is hit for that many life points in damage. Note that this roll is not modified by the ''blinded'' condition. * '''Endurance''' If, at the start of his turn, the Andabatus has an odd number of Life Points, he gains +1 Life Point. * '''Melee Focus''' If the Andabatus hits an opponent with a melee attack (but not with ''Circle Sweep''), then he may immediately make another melee attack against the same target this turn. * '''Superb Hearing''' The Andabatus reduces his blinded penalty from "+2 to hit" to "+1 to hit". (That is, the Andabatus now hits on a 6+ instead of a 7+). * '''Takedown''' If the Andabatus hits an opponent with a melee attack (but not with ''Circle Sweep''), and rolls a "6" on the to-hit roll, then that opponent is knocked ''prone'' immediately after the attack. All further attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. A ''prone'' gladiator cannot make attacks. A ''prone'' gladiator can stand up from prone by spending 3 movement points. * '''Toe to Toe''' The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round. * '''Will to Live''' The gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br>
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