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Mythic Fate JRPG/Alkyne
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=Sheet= ==Refresh and stress== Refresh: 3 Physical; [][][][] Mental: [][][][] Magical: [][][] ==Aspects== High Concept: '''Stylish Crossbowman of Gerdermia''' Trouble: '''Always has to be the hero''' Aspects: '''I see what you're doing''' '''A gentleman's accord''' '''Spy sleuth''' ==Skills== ===Great +4=== Shoot ===Good +3=== Burglary Stealth ===Fair +2=== Investigate Notice Contacts ===Average +1=== Will Rapport Physique Fight ==Stunts== '''Bolted Rain''' Crossbow bolts fall from the sky. Once per conflict, use Shoot skill to attack all enemies one zone away. '''Uncanny Accuracy''' Once per conflict, stack an additional free invoke on an advantage you’ve created to represent the time you take to aim or line up a shot (like In My Sights). '''Ninja Vanish''' Once per scene, you can vanish while in plain sight by spending a fate point, using a smoke pellet or other mysterious technique. This places the Vanished boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an overcome roll with Notice to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that overcome roll.
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