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====Sun Wensi, Black Mountain Bandit==== *General 5, Move 120β, AC 6, HD 5d8, hp 53, Att 5+/7+, Saves: Wood 10+, Fire 12+, Earth 14+, Metal 13+, Water 11+, Init +0 *Dmg: Axe (1d10+2) *Str +2 Con +1 Cha +2, Morale +5. Loyalty +5 *Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Trapping, Wakefulness, Tracking, Endurance, Naturalism (Forest) *Weapon Masteries: Skilled: (Axe, Unarmed, Spear, Crossbow), Basic (All Common, Major, Military) *Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood, Strong Defense), Lightfoot (Sure-footed, Rock Steady, Sprint/Leap) *Languages: Chinese, Buyeo *Equipment: 2 Good quality axes, heavy armor 6/8 Stone *Mount: Medium warhorse *Retainers: Sun Tong (brother) *Other: Sun Wensi's lungs are damaged. He cannot force march, his overland speed is 80' and he must rest 2 turns every 6 instead of 1. He may expend 1 use of Cleanse the Blood to negate this penalty for 1 hour. (The Endurance proficiency returns the rest requirement to 1 turn per 6) =====Sun Tong, Younger Brother===== *General 3, Move 120β, AC 6, HD 3d8, hp 38, Att 6+/8+, Saves: Wood 11+, Fire 13+, Earth 15+, Metal 14+, Water 12+, Init +0 *Dmg: Axe (1d8+2) *Str +2 Con +2 *Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Wakefulness, Tracking, Naturalism (forest) *Weapon Masteries: Basic (All Common, Major, Military) *Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood), Lightfoot (Sure-footed, Rock Steady) *Languages: Chinese, Buyeo *Equipment: Axe, shield, heavy armor 7/7 Stone *Mount: Light warhorse *Retainers: *Other: Minor Scarring
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