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Offworlders - Corridian Sector
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=== Gori === {| class="wikitable" |- | Strength: -1 || Agility: +1 || Intelligence: 0 || Willpower: +2 |- | Health: 12/12 || Credits: β‘3 || Supply: 3/3 || XP: 0 |} '''Class''': Outlaw '''Skills''': Manipulation, Survival '''Abilities''': * Ghost: If you hold still in a hiding spot, no one will find you until you reveal yourself. * Smuggle: If you put any object somewhere it could reasonably be hidden, (a handheld object on your person, or a larger object on a ship, etc.) no one will be able to find it. '''Gear''': * Poisoned blade (light weapon, 1d6 damage, easily hidden) * Pistol (light weapon, 1d6 damage, easily hidden) * Light Camouflage armor (1 armor) Wants to escape and deal with the mob. Brought rare minerals and asked to join the crew. Gori (they/them) is a little thief who often passes as a child to both law enforcement and marks. It's fairly easy to do since they stand under 1.3 meters (4', 3") tall and are smooth shaven. Gori wears a thin armor that can shift to camouflage against the background colors at will but normally looks like a slim dark gray baggy shirt hanging over a nearly emaciated frame. Gori is no longer a child but malnutrition and losing the genetic lottery have given them a stunted that will never reach parity with most adults. The Eleveate mob on the ground at Cycle Ring 3 regularly employed Gori in the past decade for a variety of jobs. Unfortunately for Gori the Eleveate used a variety of leverage to ensure that Gori's only option was to do whatever dirty work was thrown their way. Gori groomed contacts by making favorable deals with anyone from outside Cycle Ring 3 and eventually settled on the crew of the Window Blind with a gift some stolen jewelry from the Eleveate as severance pay. Gori still has a number of contacts with other ships and is very skilled at negotiation and capable of hiding anything from law enforcement. ----
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