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===Injuries=== When fighting, most wound only reduce your hit points, but with total success and some feats, wound can be more serious and hinder seriously your character. Injuries last until a successful Treat Injury/Repair check is done or your wounds are completely healed (full hit points). Most injuries affect only living creatures with discernible anatomies. Undead, constructs, oozes, plants, and incorporeal creatures lack vital areas that can be injured. ====Bleeding==== When you are bleeding, each action longer than short initiative or fast action make you lose some hit points. When you are doing light activity or stay put, you can manage to put pressure on your wound so it will not bleed any further. Robots are affected by bleeding wound like any other living being. Instead of bleeding, they leak oil, cooling liquids or nanobots stream and suffer the same effect as living being Bleeding wounds are not cumulative. You suffer only from the worse bleeding effect and ignore other bleeding wounds. ====Crippling==== When you are crippled, you suffer from an injury to one of your legs or other appendage used to move yourself. This result in a speed penalty to your movement, a penalty in your maneuverability or both. Only creature with discernible appendages that are used to move can be crippled. Oozes and incorporeal creatures are immune to crippling wound. Crippling wounds are not cumulative. You suffer only from the worse crippling effect and ignore other crippling wounds. ====Pain==== When a wound is really painful, you have difficulty concentrating on what you are doing resulting in a pain penalty for every action you make. Pain penalties are not cumulative. You suffer only from the worse pain effect ignore other painful wound. ====Stun==== A wound that stunned you was either a hit to the head or a hit that gives you a quick burst of pain. When stunned, you are disoriented and unable to take any action for a short period of time. If you were performing some action when receiving the stun, you automatically break your action with all consequences related to that. Stunning duration are not cumulative, they overlap. Stun severities are not cumulative except in the case of non-lethal damage done to your Constitution. When stunned, your action are limited by the severity of the stun as fellow. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Stun Severity !Effect |- |Daze |No Action |- |Stun |No Defense |- |Knock Down |Prone, No Reaction |- |Unconscious |Knocked out and helpless |}
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