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Ogre:CharacterCodex:Movement
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===Maneuverability=== Maneuverability is how well you can move and is determined by your race. ====Maneuverability entry description==== Turn: This is the angle at which you can make a turn. Before making a turn and between each turn, you must have traveled your minimum distance. Minimum Distance: This is the minimum distance you must make when moving. Effect of not being able to make this minimum distance is the same as a total failure for the movement skill. This is also the minimum distance you must make before taking a turn, making a charge or jumping. Defense/Stability: This is a modifier to defense and stability when you are moving because you need to let your guard down to move appropriately. Maneuver: Whatever or not you can use some skills while moving. Skills affected by movements are: Acrobatics, Combat, Offensive Maneuver - Move Attack, Nature - Track, Stalking β Stalk, and combat maneuver Charge. Fatigue: You must make your first fatigue check after the amount of time specified in the Initial Fatigue entry. After the first fatigue check, you must check again after the fatigue rate period. A Fatigue check is a Constitution check DC 10 + 2 per time period over the initial fatigue check. If you succeed, you are not tired, but if you failed, you take one severity of fatigue. Not affected by speed: The following two properties do not change even if your maneuverability change while you are going faster or slower (See below). Modifier: This is a racial bonus to your movement skill because of your great maneuverability when moving. Take 10: Whatever or not you can Take 10 in any situation while moving. {|border="1" cellspacing="0" cellpadding="5" ! !Perfect !Good !Average !Poor !Clumsy |- |Turn |Any |90<sup>o</sup> |45<sup>o</sup> |45<sup>o</sup> |None |- |Minimum Distance |None |One-tenth |One-quarter |Half |Three-quarter |- | Defense/Stability | +1 | 0 | -2 | -4 | -4, No Defense |- |Maneuver | +1 | 0 | -2 | -4 | -8 |- |Fatigue, Initial |24 hours |8 hours |1 hour |10 minutes |1 minute |- |Fatigue Rate |8 hours |1 hours |10 minutes |1 minute |Every Action |- !colspan = "6"| Not affected by speed |- |Modifier | +16 | +8 | +4 | +2 | +1 |- |Take 10 | Yes | Yes | No | No | No |- |}
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