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Ogre:CharacterCodex:Skills:Animal
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==Ride== {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Ability |Dexterity |- !Action |Short |- !Armor Penalty |None |- !Untrained |Yes |- !Concentration |No |} '''Proficiency:''' Bird, Canine, Equine, Feline, Fish, Insect and Arachnid, Reptile, Sea animal, Big animal '''Description:''' You can ride an animal. Typical riding actions don't require checks. You can saddle, mount, ride, and dismount from a mount without a problem. '''Check:''' The following tasks do require checks. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Task !DC !Task !DC |- |Guide with knees |5 |Leap |15 |- |Stay in saddle |5 |Control mount in battle |20 |- |Fight with warhorse |10 |Fast mount or dismount |10 |- |Cover |15 |Soft fall |15 |} Guide with Knees: You can react instantly to guide your mount with your knees so that you can use both hands in combat. Make your Ride check at the start of your action. If you fail, you can use only one hand in this action because you need to use the other to control your mount. Stay in Saddle: You can react instantly to try to avoid falling when your mount rears or bolts unexpectedly or when you take damage. This usage does not take an action. Fight with Warhorse: If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a immediate action. Cover: You can react instantly to drop down and hang alongside your mount, using it as a three-questers cover. You can't attack or cast spells while using your mount as cover. If you fail your Ride check, you don't get the cover benefit. This usage does not take an action. Soft Fall: You can react instantly to try to take no damage when you fall off a mount-when it is killed or when it falls, for example. If you fail your Ride check, you take 1d6 points of falling damage. This usage does not take an action. Leap: You can get your mount to leap obstacles as part of its movement. Use your Ride modifier or the mount's Jump modifier, whichever is lower, to see how far the creature can jump. If you fail your Ride check, you fall off the mount when it leaps and take the appropriate falling damage (at least 1d6 points). This usage does not take an action, but is part of the mount's movement. Control Mount in Battle: As a short action, you can attempt to control a light horse, pony, heavy horse, or other mount not trained for combat riding while in battle. If you fail the Ride check, you can do nothing else in that action. You do not need to roll for warhorses or warponies. Special: If you are riding bareback, you take a -4 penalty on Ride checks. If your mount has a military saddle you get a +2 circumstance bonus on Ride checks related to staying in the saddle. If you attempt to ride a creature that is ill suited as a mount, you take a -4 penalty on your Ride checks. Mounted Archery: A mount is constantly moving and make it difficult to aim range attack. When using a range attack, you suffer a -4 penalty per speed level of the mount. '''Total Failure:''' You fall from the mount taking 1d6 points of damage. You are prone. ===Feats=== ====Bareback Rider==== : When you are riding bareback, you take a -2 penalty on Ride checks. : '''Specialist:''' When you are riding bareback, you take a -1 penalty on Ride checks. : '''Expert:''' You suffer no penalty when you are riding bareback. ====Mounted Archery==== : The penalty you take when using a ranged weapon while mounted is -2 per speed level. : '''Specialist:''' Your penalty is -1 per speed level. : '''Expert:''' You suffer no penalty when using a ranged weapon while mounted. ====Mounted Combat==== : Your mount received a +2 Defense bonus. : '''Specialist:''' Your mount received a +4 Defense bonus. : '''Expert:''' Your mount received a +8 Defense bonus. : '''Master:''' Your mount received a +16 Defense bonus. ====Move-By Attack==== : You may move, attack and then move again continuing your movement in a single action. The attack is done one initiative category slower than normal. : While doing a move-by attack, you only suffer one opportunity attack from your target even if you pass in many targets threaten squares. : Normally, you would need three actions to resolve such an attack: one to move to the target, one to attack and another on to move away from the target. : '''Specialist:''' You do not provoke attack of opportunity from your target while doing your move-by attack. ====Push Mount==== : You can push your mount to go faster than it could normally go. Your mount receives +1 bonus to its movement. : '''Specialist:''' Your mount receives +2 bonus to its movement. : '''Expert:''' Your mount receives +4 bonus to its movement. : '''Master:''' Your mount receives +8 bonus to its movement. ====Spirited Charge==== : When mounted and using the charge action, you deal x2 damage with a melee weapon (or x3 damage with a lance). : '''Specialist:''' When mounted and using the charge action, you deal x3 damage with a melee weapon (or x4 damage with a lance). : '''Expert:''' When mounted and using the charge action, you deal x4 damage with a melee weapon (or x5 damage with a lance). : '''Master:''' When mounted and using the charge action, you deal x5 damage with a melee weapon (or x6 damage with a lance). ====Trample==== : When you attempt to overrun an opponent while mounted, your target may not choose to avoid you. Your mount may make one hoof attack against any target you knock down, gaining the standard +4 bonus on attack rolls against prone targets. ====Unhorse==== : When charging another person riding a beast and your attack is successful, you can make a bull rush attack as an immediate action against your opponent. If the bull rush succeeds, you move your foe normally, but his mount remains where it was. ====Wild Rider==== : When riding ill-suited mounts, you take a -2 penalty on Ride checks. : '''Specialist:''' When riding ill-suited mounts, you take a -1 penalty on Ride checks. : '''Expert:''' You suffer no penalty when riding ill-suited mounts.
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