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Ogre:CharacterCodex:Skills:Combat
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===Feats=== ====Avoid line of fire==== : When fighting you are used to kept out of the way of friendly archer or gunner. For a single ally, you provide one less cover category to a single opponent targeted by a range attack. : '''Specialist:''' You provide two less cover category to a single ally. : '''Expert:''' Benefits from this feat apply to all ally targeting one opponent. : '''Master:''' Benefits from this feat apply to all opponent that you threaten. ====Butterfly Flank==== : Your skill with your weapon distracts and intimidates your opponent, catching them off balance and unaware. Instead of flanking an opponent only when directly opposed to an opponent, your opponent is flanked if an ally is on the opposite side or any adjacent square to the opposite square. Even if three allies can possibly flanked the opponent, only one ally that you must choose will receive the flank bonus. You always have the flank bonus. : '''Specialist:''' As long as you and an ally threaten the same opponent, but are not adjacent to one another, your opponent is considered flanked to you and a single ally that you choose. : '''Expert:''' As long as you and an ally threaten the same opponent, your opponent is considered flanked to you and a single ally that you choose. : '''Master:''' All your allies threatening the same opponent as you can flank that opponent. ====Calm Head==== : Even if you fail your combat awareness checks to avoid being scared in a fight. You suffer penalty from 1 less fear category. : '''Specialist:''' You suffer penalty from 2 less fear category. : '''Expert:''' You suffer penalty from 3 less fear category. : '''Master:''' You suffer penalty 4 one less fear category. ====Combat Reflexes==== : With this feat, you may also make attacks of opportunity while flat-footed. ====Down and Dirty==== : You are the master of the cheap shot against fallen foes. You may take an attack of opportunity against an opponent who falls or is dropped in your threatened area. This does not apply to opponents whom you have just tripped or knocked down. ====Elusive Target==== : You use your opponents as a shield against snipers. When an opponent provide you cover from a range attack by another opponent, you increase the cover provided by that opponent by 1 category. : '''Specialist:''' Cover is increased by 2 categories. : '''Expert:''' Cover is increased by 3 categories. : '''Master:''' Cover is increased by 4 categories. ====Flanking, Improved==== : When flanking an opponent, you received an additional +1 bonus to your attack roll. : '''Specialist:''' When flanking an opponent, you received an additional +2 bonus to your attack roll. : '''Expert:''' When flanking an opponent, you received an additional +4 bonus to your attack roll. : '''Master:''' When flanking an opponent, you received an additional +8 bonus to your attack roll. ====High Spirit==== : For each total success, you gain a +2 morale bonus for your encounter. : '''Specialist:''' For each total success, you gain a +3 morale bonus for your encounter. : '''Expert:''' For each total success, you gain a +4 morale bonus for your encounter. : '''Master:''' For each total success, you gain a +5 morale bonus for your encounter. ====Opportunist==== : When making an attack of opportunity, your attack is considered one initiative category quicker reducing your penalty to your current attack. : '''Specialist:''' Your attack of opportunity is considered two initiative categories quicker. : '''Expert:''' Your attack of opportunity is considered three initiative categories quicker. : '''Master:''' Your attack of opportunity is considered four initiative categories quicker. ====Prone Attack==== : You can make an attack from the prone position and suffer no penalty to your attack roll. : '''Specialist:''' If your attack roll is successful, you may regain your feet as an immediate reaction.
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