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===Feats=== ====Cleave, Sundering==== : '''Requisite:''' Improved Sunder, Cleave : When you destroyed a foe's weapon or shield with a successful sunder attempt, you gain an additional sundering attack against any foe at your reach as an opportunity action. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon as the attack that destroyed the previous item and suffers normal penalty for changing targets.. : '''Specialist:''' You do not suffer any penalty for changing target while making a cleave attack. : '''Expert:''' You can take a 5-foot step before making the cleave attack but suffer a -4 penalty while doing so. : '''Master:''' You do not suffer any penalty for taking a 5-foot step before making your cleave attack. ====Deflect Arrow==== : You must have at least one hand free (holding nothing) to use this feat. As a standard reaction, when you would normally be hit with a ranged weapon, you may deflect it so you take no damage from it. To deflect the missile, you must beat its attacker roll with your Martial Art Strike skill. You must be aware of the attack and not be flat-footed. : '''Specialist:''' When using the Deflect Arrows feat you may catch the weapon instead of just deflecting it. Thrown weapons can kept for later use or may immediately be thrown back at the original attacker as an attack of opportunity. ====Flying Kick==== : Designate an opponent who is within the maximum distance you can reach with a successful Jump check. If your Jump check is successful, you can make a normal charge attack against that opponent as part of the same action. : '''Specialist:''' If your charge attack is successful, you inflict x2 normal damage. : '''Expert:''' If your charge attack is successful, you inflict x3 normal damage. : '''Master:''' If your charge attack is successful, you inflict x4 normal damage. ====Paralyze==== : On a total success, you can replace one dice of damage to paralyze an arm or leg of a humanoid opponent. If a leg is paralyzed, the opponent suffers the same effect as a Crippling Strike. If an arm is paralyzed, the opponent cannot use his arm to attack, defend and drop anything in your hand. The paralyzing effect last for a Standard Action. ====Shockwave==== : Your attack is so powerful that you can affect an enemy from distance. Your attack suffers a -4 penalty but become a range attack with 5 foot range increment. Your damage is reduced by one size category for every range increment. : '''Specialist:''' The range increment is increased to 10 feet. : '''Expert:''' The range increment is increased to 20 feet. : '''Master:''' The range increment is increased to 40 feet. ====Sunder, Improved==== : You can now make a Sunder attack with your bare fist. : '''Specialist:''' When you strike at an object held or carried by an opponent, you do not provoke an attack of opportunity. : '''Expert:''' You receive a +2 bonus to damage against items. : '''Master:''' You receive a +4 bonus to damage against items. ====Weakening Touch==== : On a total success, you can replace one dice of damage weaken a humanoid opponent. The opponent has a -2 penalty to their Strength ability for a Long action. Weakening touches are not cumulative, duration overlap. : '''Specialist:''' The opponent has a -2 penalty to their Strength ability for a Very Long action. : '''Expert:''' The opponent has a -4 penalty to their Strength ability for a Very Long action. : '''Master:''' The opponent has a -4 penalty to their Strength ability for a Slow action.
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