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===Feats=== ====Disarm, Improved==== : You do not provoke an attack of opportunity when you attempt to pin an opponent. : '''Specialist:''' If you succeed in disarming an opponent and you have a free hand, you can grab the weapon yourself instead of letting it fall. : '''Expert:''' If you can grab the opponent weapon, you can take an opportunity attack with it. : '''Master:''' If you can grab the opponent weapon, you can take an opportunity attack with it catching your opponent flat-footed for this attack. ====Disarm, Precise==== : You can choose on which square the weapon fall. : '''Specialist:''' You can send the weapon flying 10 feet away on a precise square. : '''Expert:''' You can send the weapon flying 20 feet away on a precise square. : '''Master:''' You can send the weapon flying 40 feet away on a precise square. ====Disarm, Ranged==== : You can disarm an opponent with a range weapon. The range increment is much shorter when using this feat: it is 1/4 of your normal range increment with a minimum of 5 feet. You do not need to pin the opponent weapon before making a ranged disarm. : '''Specialist:''' Your range increment for this feat is 1/2 of your normal range increment. : '''Expert:''' Your range increment for this feat is 3/4 of your normal range increment. : '''Master:''' Your range increment for this feat is the same as your normal range increment. ====Disarm, Resistance==== : When defending against a pin or disarm attack, you receive a +1 bonus to your Wits resistance. : '''Specialist:''' You receive a +2 bonus to your Wits resistance against pin or disarm attack. : '''Expert:''' You receive a +4 bonus to your Wits resistance against pin or disarm attack. : '''Master:''' You receive a +8 bonus to your Wits resistance against pin or disarm attack. ====Pin Clothe==== : You can stop an opponent from moving by pinning a bit of its clothing to a nearby surface with a ranged attack. The target must be within 5 feet of a wall, tree, or other surface in which a thrown weapon or projectile can be stuck and must be wearing some sort of clothing, armor, or another accoutrement. Doing so is very hard and you suffer a -8 penalty. : The opponent must spend a standard action to remove the missile and resume moving. : '''Specialist:''' You suffer a -4 penalty. : '''Expert:''' You suffer a -2 penalty. : '''Master:''' You suffer a -1 penalty. ====Pin Shield==== : On a successful pin attack against opponents Wit, you can pin the opponent shield. The opponent loses all shield cover. This is useful if you can attack with a second weapon or if you have another ally ready to attack your opponent. Recovering from a pin shield is a melee attack or shield check made against your Wit.
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