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=Abilities, Feats & Proficiencies= *Gia: ''Large folk'': 2x2; Reach 2; Speed 50β *Gia: ''Improved Stability'': If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip *Gia: ''Natural Attack'': Trample I *Gia: ''Sterner Stuff'': Defending against Keen atks, they reduce by 4 *Ad: ''Bonus Spellcasting Feat'': Casting Basics, +2 to SC checks, Threat on 19-20 *Ad: ''Heroic'': +1 to att/skill checks during sramatic scenes *Ad: ''Practiced Search'': If action die spent and roll fails get die back. If vs. mult opponents must fail against all. *Ad: ''Free Hint'': 1/session Free hint from GM or bonus action die *Ad: ''Turning'': Horrors *PrC: ''Devout:'' When fail attack with rit weapon or priest class skill (and no error), can spend act die to re-roll. *Pr1: ''Acolyte'': Ritual weapon free, rep during downtime. Take first step along one align path (Magic). *Lvl 1: ''Literacy:'' I can readz *Ultrafast Feat: "Elemental Heritage": Mist / Smoke. Ranged Resistance 5 (7 w/ Giant Armor). +2 Bonus w/Blend. -2 to Fort. *Universal Campaign Feat: "Blessed": 1st step on Knowledge Path *Proficiencies: Hurled weapons (forte) / Edged weapons (forte) / Unarmed *Pa: ''Magic I'': Subtle and Quick to Anger, + 2 x Path Lvl in SP at beginning of each scene *Pa: ''Knowledge I'': +5 to Knowledge Checks, Cast Read Magic At Will
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