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== House Rules == The following house rules are in effect. Generally speaking if you stick to the theme and don't be a pain in my backside we'll get along just fine :) # '''Player vs Player Will NOT Be Tolerated''' - I have a zero tolerance policy for PvP stuff. You are a team that needs to work together. I don't have problems with people being evil, but I don't want to have any kind of plotting or attempts to harm other members of the group. Zero tolerance. # '''Guns ARE allowed''' but limited to Early Firearms only. No Advanced Firearms. You need to be a Gunslinger or some other class which explicitly understands guns to use them, otherwise it would be equivalent to a Fighter trying to cast Fireball - pointless. I'm also declaring that guns and ammunition is extremely rare, it will be very hard to find ammo or gunsmiths to the point you will likely have to craft your guns and ammo by yourself. # '''Oriental Martial Arts Classes (Monk/Brawler/Ninja/Samurai/etc)''' - I'm not going to sugar coat it - I don't like these classes in traditional fantasy settings. I have no problem with the class mechanics and abilities, but oriental martial arts classes really don't belong in traditional european-themed fantasy RPGs. It kills immersion for me so they are a hard no. # '''Aliens & Futuristic Characters''' - This ties into the rule directly above about immersion. Aliens, robots, etc don't belong in my fantasy games. I'm open to things like Aasimar's and such as they are not aliens, they were people who descended from somebody who mated with some extra planar being. Same with Oreads and other such creatures - I'm good with them as long as they aren't aliens or robots or something typically belonging to a futuristic sci-fi game. # '''Mythic Characters''' - At this time I do not plan on using the mythic system. That may change at some point, but right now assume you will not become a mythic hero. I don't have anything against the mythic systems, but I don't foresee the game heading in that direction, at least for now. So don't build your character around the goal of accessing certain mythic abilities or powers as it's not guaranteed to happen. Again, subject to change. # '''Meta Gaming''' - I really don't like metagamers. Metagaming happens when your character does something based on what you (the player) knows. You can roll Knowledge checks as needed to determine if your character knows something under many circumstances, but other times you simply wouldn't know something. Don't metagame. It will end very badly for you. # '''Power Gaming''' - I tolerate power gaming up to a certain extent. If you are not aware, power gaming is the process of building up your character in such a way that they are 1) able to kill anything, and/or 2) unable to be killed by anything, or 3) a combination of 1 and 2. I have no problem with trying to improve your character, in fact I highly suggest it. But there is a very big difference in your character growing and your character becoming godlike. # '''Loot & Treasure''' - Assuming you find a buyer for your treasure and loot, expect to sell loot for 50% of it's value. You can, of course, try to haggle and barter, but that might end up working against you if the dice are not kind. # '''Crafting Items''' - I fully support item creation and crafting. We will be following the '''[https://www.d20pfsrd.com/skills/alternate-crafting-rules/ Alternative Item Crafting rules presented here]''' instead of the default crafting rules which assume you can do nothing but craft for a week straight. You can do incremental crafting in your downtime using these rules. Same rule applies if you just want to spend a day working a trade while the rest of the party is doing something else, etc. So this overrides the default Profession and other skills that have to do with this. # '''Expenses & Consumables''' - We will informally be tracking ammunition, food, sleep, etc. Basic lifestyle stuff. I'm not super detailed on this, but it's going to be assumed that you have daily expenses just to live. This won't play a huge role in the game, but you should be aware of the cost of living in the city and making sure you have the funds available. ::::See https://www.d20pfsrd.com/equipment/goods-and-services/hirelings-servants-services for the average cost of staying at an inn ::::See https://www.d20pfsrd.com/equipmenT/goods-and-services/hunting-camping-survival-gear/#table-food-drink for the average cost of meals
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