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== Gnomes == Tough and sturdy, gnomes take well to a variety of environments. They are the most common people in the Vale after the halflings. '''Gnome Traits''' * Ability Score Increase: Your Intelligence score increases by two. * Age: Gnomes reach adulthood at age 30, and can live up to 250 years. * Size: Gnomes are between 3 and 4 feet tall and weigh around 40 pounds. Your size is Small * Speed: Your base walking speed is 25 feet. * Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. * Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saves against magic. * Languages: You can read, speak, and write Common and Gnomish * Subrace: Choose the forest gnome, rock gnome, or whisper gnome subrace. === Forest Gnomes === Forest gnomes make their homes in woodlands, preferring younger forests with plenty of brush to the ancient elven woods. They make their livings as woodcutters, hunters and herbalists. Forest gnomes are closer to their fey ancestors than the other subraces, and are the most likely to learn the arcane arts. Forest gnomes have pale skin and brown or red hair; their eyes may be any shade. They are the shortest of the gnomes, rarely exceeding 3β 6β. * Ability Score Increase. Your Wisdom score increases by one. * Natural Illusionist. You know the Minor Illusion cantrip. Intelligence is your spellcasting modifier for it. * Speak with Small Beasts. Through sound and gestures, you may communicate simple ideas with Small or smaller beasts. === Rock Gnomes === Rock gnomes are stubborn and durable folk, almost as home underground as the kobolds. Tireless laborers, rock gnomes are often soldiers or guards. They have an affinity for earth magic. Rock gnomes stand 3β 6β to 4β in height, and their skin is light brown; their hair is usually brown or black, but redheads are not unknown. * Ability Score Increase. Your Constitution score increases by one. * Artificer's Lore. Whenever you make an Intelligence (History) check related to magical, alchemical, or technological items, you can add twice your proficiency bonus instead of any other proficiency bonus that may apply. * Earth Magic. You know the Mold Earth cantrip. === Whisper Gnomes === Unlike most other gnomes, whisper gnomes are quiet and reserved, eschewing the joys of music and tale-telling. Suspicious by nature, they fare poorly as entertainers but make excellent scouts and merchants. Most whisper gnomes prefer urban life to the perils of the wilderness. The tallest and most slender of the gnomes, whisper gnomes occasionally exceed 4β (if only by an inch or two). They have pale skin and dark, dark hair and eyes. * Ability Score Increase. Your Dexterity score increases by one. * Naturally Quiet. You are trained in the Stealth skill. * Silent Spells. You know the Mage Hand cantrip. Once you reach 3rd level, you can cast the Dissonant Whispers spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Intelligence is your spellcasting ability for these spells.
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