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Police and Thieves - Nemulith
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==Abilities== '''(Core) Smell Status:''' * ‘’You know precisely who to talk to, or who to take out, to get things done.’’ Once per session, ask the GM: “Who’s really in charge, here?” You can find out easily, or you already know thanks to your connections. '''(Core) Servant to the High Ones:''' * ‘’You spent years bowing and scraping at the feet of the high elves.’’ When interacting with the aelfir, roll with mastery on social checks. '''(Low) Citizen’s Mask''' * ‘’When you need to be, you become one of the crowd.’’ When you wear your Citizen’s Mask, you roll with mastery when you’re attempting to pass yourself off as someone unimportant or beneath the attention of your target. '''(Low) Institutional Falsehood:''' * ‘’A single misplaced document or amended sentence can send ripples through an organisation.’’ Gain access to the Academia domain. Once per session, when you have access to the paperwork or employees of a particular organisation and five minutes to spare, you can disseminate a lie through the organisation that will be widely believed until it is proven false. '''(Low) One of the Staff:''' * ‘’You’d be surprised how much chambermaids see.’’ Gain the Deceive skill. Once per session, you can seamlessly blend into the household staff or employees of an organisation or group and keep your ears open for information. For every hour you spend performing busywork (up to a maximum of 3), ask the GM one question about the organisation that they must answer honestly. '''(Low) One Eye Open''' * ‘’A life of regular beatings and cruel 'gifts' have hardened you.’’ Gain access to the Fight skill. Even when you’re asleep or knocked unconscious, you have an awareness of your surroundings. You suffer no penalties for being surprised or ambushed, you are broadly aware of your location even if blindfolded and moved around, and any weapon you carry has the Surprising tag.
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