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Project Narnia Rules
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==Armor== Armor is good to have. Armor comes with two ratings, an Armor Rating and a SDC rating. If you attack an armored target and roll under its armor rating, then the armor takes the damage. If you roll higher than the armor rating, then you've hit the target in an unarmored spot, and the target takes full damage. Armor absorbs damage until its SDC rating is fully depleted, at which point it is broken and any remaining damage goes to the wearer. Armor may be repaired after the fight is done, but this usually takes an hour or more, depending on the kind of armor damaged. The skill used for cloth, light Kevlar, and leather-based armor repair is Sewing. The skill used for heavy kevlar and metal-based armor repair is Basic Mechanics. Natural armor repairs itself at the rate of 5 SDC per hour, as the character’s flesh mends, and he recovers from the various minor traumas that assailed his hide/scales/whatever.
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