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Renaya Tilvaraen
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==Powers== Basic calculations: Int attack, ranged weapon: +6 (Int) + 3 (Proficiency) + 1 (Expertise) +2 (Enhancement) + 4 (half-level)= +16 attack. Damage bonus, Int: +6 (Int) + 2 (Enhancement) +2 (Item) = +10 damage<br> Ranged Basic Attack: +11 vs. AC. Hit: 1d10+4 damage. Melee Basic Attack: +11 vs. AC. Hit: 1d8+2 damage. <span style="color:#008000">'''At-Will'''</span> * <span style="color:#008000">'''Magic Weapon'''</span> (Arcane, Weapon) ** Standard, melee or ranged weapon, one creature. +17 vs. AC. Hit: 1d10+10, and each ally adjacent to Renaya gains a +1 power bonus to attack and +3 (Wis mod) power bonus to damage rolls until the end of her next turn. * <span style="color:#008000">'''Aggravating Force'''</span> (Arcane, Force, Weapon) ** Standard, melee or ranged weapon, one creature. +16 vs. AC. Hit: 1d10+10 damage, and the next ally that attacks the target until then end of her next turn gets a +2 power bonus to the attack roll. '''<span style="color:#800000">Encounter</span>''' * <span style="color:#800000">'''Scouring Weapon'''</span> (Acid, Arcane, Weapon) ** Standard, melee or ranged weapon, one creature. +16 vs. AC. Hit: 2d10+10 acid damage, and -2 to its AC until the end of her next turn. * <span style="color:#800000">'''Shocking Feedback'''</span> (Arcane, Lightning, Weapon) ** Immediate Interrupt (when an enemy hits and deals damage to an ally with an attack), ranged weapon, triggering enemy. +16 vs. AC. Hit: 2d10+10 lightning damage, and the ally hit gains resist 5 all until the end of her next turn. * <span style="color:#800000">'''Debilitating Intercession'''</span> (Arcane, Necrotic, Weapon) ** Immediate Reaction (when an enemy hits and deals damage to an ally with an attack), ranged weapon, triggering enemy. +16 vs. AC. Hit: 2d10+10 necrotic damage, and the enemy takes a -2 penalty to attack rolls while adjacent to the ally until the end of her next turn. * <span style="color:#800000">'''Dishearten'''</span> (Psionic, Implement, Psychic) ** Standard, Area burst 1 within 10, creatures in burst. +13 vs. Will. Hit: 1d6+8 psychic damage, and the target takes a -2 penalty to attack rolls until the end of her next turn. <span style="color:#808080">'''Daily'''</span> * <span style="color:#808080">'''Punishing Eye'''</span> (Arcane, Conjuration, Implement, Psychic) ** Standard, Ranged 5. Conjure an eye in a square within range. Enemies within 3 squares of the eye do not benefit from concealment and take 5 (Int mod) psychic damage when an ally attacks and hits them. Moving the eye 3 squares is a move action. * <span style="color:#808080">'''Dancing Weapon'''</span> (Arcane, Summoning, Weapon) ** Minor, Ranged 5, must be holding a melee weapon. Throw the weapon into a square within range. It has fly 6 (hover), and cannot open/close doors or containers or pick up and drop items. When it is reduced to 0 hp, it is not destroyed and Renaya does not lose a healing surge; instead, the weapon returns to her hand. **'''Dancing Chainsaw Sword''', small summoned creature. Fly 6 (hover), 29 hp, AC 23, Fort 17, Ref 22, Will 21 ***Minor Action, melee 1, one creature. +16 vs. AC. Hit: 1d8+8 damage. ***Opportunity Attack, melee 1, one creature. +16 vs. AC. Hit: 1d8+8 damage. '''Utility''' * <span style="color:#8000000">'''Swift Mender'''</span> (Arcane) ** Minor Action, ranged 5, herself or one ally: the target makes a saving throw. * <span style="color:#8000000">'''Energy Conversion'''</span> (Arcane) ** Immediate Interrupt (when an ally takes damage from an attack), ranged 10, triggering ally. Target gains resist all 8 (5+Wis mod) against the attack. After the attack, the ally gains 8 temporary hit points.
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