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Running Sheet Fitz William
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===''Advancement''=== *First Game Advancement-Trip the Shrine of St Carbini-5 Pips-Spent **1 Pips Clericism **2 in Strength toward Amber Rank **2 in Endurance toward Amber Rank. *Second Game Advancement-From the Sigil to the Flight from Fort Garland to the Apple Orchard. 10 pips. **Sigil-two forms-Human & Magical creature **Raise STR & And to 2. **10 pip Signature piece. Joins with Reggy, Chris, and Fitz fro a N&N item. 40 pip item. ====2024 Time in land for the Adventurer Society==== *15 pips General Experience--7 to STR, 7 to Endurance, 1 to Warfare *5 pips in skills at level 1--unspent *5 pips spread across a few favorite items from constant use near wizards--Unspent ===='''storage'''==== 20.stats. 5 psy.10 str, 5 endurance ====ludus==== 5:5 psyche
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