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=Dust Devils= ; Game System : [http://www.chimera.info/dust-devils/ Dust Devils] ; Pitch : I'll be running a one-shot adventure of ''Dust Devils''. This is an author-published (Indie) western RPG that won pick of Gencon and recommendations of several big name game designers. ''Dust Devil'' play revolves around the question "Will you shoot or give up the gun?" Action is resolved by playing poker hands instead of rolling dice. Each PC has a "devil," an event from his past which haunts him and drives him in play. If the PC is driven to zero in a trait, he gets to make a deal with the devil and use it in a final blowout. ; Game Master : Alan Barclay ; Players : 5 (Matt Wilcon, Brian Malcolm, ; Characters : ; Date : December 16, 2002 ; Technical Notes : ; Recaps : '''Alan:''' I ran Dust Devils and enjoyed the setting and the interaction. Matt made some good comments anmd I'm hoping he'll post them here. My favorite conflict was when the Doc smooth-talked the sherrif to distraction until the poor man stumbled and knocked himself unconscious on a support post on the porch. : '''Matt:''' A few impressions. The ability to fold a hand is I think the key tocapturing the feel of a conflict, especially gunslingin'. I love it that I have one last chance to think - "Is this gonna be good enough?" all the while maintaining that steely gaze. The narration control is kind of cool, too. In all I think the general opinion was that the handling time was a little high, but not unpleasantly so. It took some time to adapt to the concept of complete narrative power, and I'd guess with the size of the group we could have used another whole session to get the hang of all the rules. : With 5 players, I think we were spread a little thin. As another player pointed out, it's a bit challenging to have 5 main characters with powerful redemption stories in any game, let alone a short-shot. It prompted some post-game discussion about premise and its influence on group size and makeup. : I also would like to add that Brian M, at first glance, seems to possess Junta-calibre scheming potential. His character actually knocked the Sheriff unconscious with a conversation. ; Player Thoughts : '''Pete:''' ''Dust Devils'' was a great game. I never played in any troop style before and now i kindof understand. The fact that there are NO dice keeps makes you have to think about role-playing. I definatly will show up again sometime. The one shot inde style really apeals to me. Im not against well known games with long campains but its nice to mix it up once in awhile. I hope the turn out continues to be big. : '''Brian:''' I had a lot of fun playing Dust Devil's. Thanks to Alan for taking the time to set the game up. ; Additional GM Thoughts :
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