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==CHARACTER CREATION== <font size=1>[https://wiki.rpg.net/index.php/SWADE.SF.Bughunters Back to the Top]</font size></br> '''''From the introduction of the 'UTRPF Soldior's Handbook of common Tasks'''''':</br> ''"The UTRPF was established as an elite paramilitary force dedicated to the preservation of human life and human endeavor. As members of its cadre, we have the unique privilege and responsibility of protecting humanity from its enemies on Earth and in space. To a large extent, the future of the race depends upon our performance.''</br> ''"If we are strong, brave, dedicated, and honorable, humanity will prosper as its pioneers explore new stars, establish outposts, found colonies, and tame new worlds. But if we are weak, the human race will suffer, its enemies will prosper, and its heirs will languish on Earth, cheated of their birthright.''</br> ''"All the knowledge of the human race is at our disposal. We enjoy the most advanced equipment, the most expert Intelligence, the experience of all human history, and the toughest, best trained soldiers in existence. Together, we stand as humanity's mighty shield, and we strike as the race's terrible sword of Justice. You play an essential part within that proud association, trooper."''</br> :'''Origin''': Draw a Card from a standard Playing Card Deck. This will get you your basic Donor's origin and determines the basics of what and where your points for things like Attributes, Skills, Edgea and Hindrances can be spent. :'''Assign Novice basic Traits, Edges and Hindrances''': as steps SWADE pg. 9-11 (5 points for Attributes, 12 points for Skills, 1 Major and 2 Minor Hindrances) but your Origin can restict where you can spend Skills points and what Human Edges you are allowed. The points you spend from Hindrances are not limited but any Edges must be Novice rank (but see in individual donor notes) and skills that have a Donor Max listed must also be followed. :'''Apply Cloning Processs Bonuses and Basic Training''': The process to creating super soldiers means that you gain a +1 die step to Agility and +2 die steps to your Strength and Vigor. Also add +1 to your final Toughness score and gain the edges Alertness, Brawny and Jump Acclimation. Then gain a bonus Edge and Basic Training skills (see below). :'''Pick a MOS you Qualify for and Apply Bonuses''': After the clone process is done and basic training, synners are assigned a MOS based on their natural talents, skills and background. NOTE that their is one unusual MOS that is fairly uncommon etc. and that is Psionics specialist. This is extremely rare (and only a recent phenomenon discovered with the advent of space travel) so this Background Edge may only be taken by those Donors who have experienced space travel (Colonist or high ranking/rich folk who have been off world; ask your GM) or Clones who have unlocked this ability doing the cloning process. See the Cloning Process and Psionic Specialist under the MOS for more details. :'''Finishing Touches''': Name, rank, background story, etc. but also various affects and additonal details that can be added. ====Doner Background==== <font size=1>[https://wiki.rpg.net/index.php/SWADE.SF.Bughunters Back to the Top]</font size></br> ''"I was working in a factory- I say 'I,' because that's how it seems- and I wasn't really satisfied. It wasn't so bad a job the pay and benefits were pretty good, and you just about had to 'moon ' the CEO to get fired. But the work was less than absorbing; and I had this constant, low-level tension that I might lose a finger, or hand, or some -thing. What was worse, though, was that I'd watch these old guys retire and not know what to do with themselves. Most of them would go home and die of uselessness within six months to a year. I didn 't want that to be me.''</br> ''"So when I saw the ad asking for clone donors for United Terra's peacekeepers, I signed up. I remember thinking that I'd have a little extra money coming in that way, and at least a version of myself would get some adventure. That seemed worth any risk from the cloning procedure itself.''</br> ''"Now back in Bayamon, Puerto Rico, 'I' am once again at work in the factory, probably dreaming of my exploits among the stars. Meanwhile, here I am slogging through a swamp on Acey-Two with a 15-kilo pack on my back, looking for monsters (and not really wanting to find them). I don't know whether to curse 'me ' or bless 'me.' But one thing's for certain: there ain't no getting outa this job."'' </br> -PFC. Rudy Talavera, UTRPF</br> In order to qualify for the Cloning Process the Donor must report to a United Terran Donor Board to submit to multiple physical and metal interviews and tests. These review boards are only located on Earth, the Mars colony and the Alpha Centurior colony world of Acey-Two. Donors from other colonies or facilities would have had to traveled to one of the planets and stayed there a year to be able to donnate and so would have been restricted to certain backgrounds (those rich enough or access to transportation to do this). Work with the GM to see if its ok. </br> If they are approved they give a DNA sample and then over the course of a year report to the facility for every month for the Brain Copying-Transfering Personality Process that 'copies' and 'transfers' the Donor's personality and background into the still vat-growing Clone.</br> Why would anyone agree to this? Well the reasons are a varied as the Donor's themselves. </br> '''Draw a Card'''</br> 2 of ♣ - '''Brainscan Malfunction!!!''': The standard brain scan of a doner's personality and skills somehow failed (probably reulting in the death of the doner themselves). The character was force-grow to '18ish' as all other clones are but was 'born' with the memories of a baby! They had to under go 1-2 years of intense and very advanced memory and personality computer generation implants along with experimental subliminal and auto-muscle stimulance to learn to read and write, walk and talk, basic personality creating coping skills. If these were successful in creation a basic personality for the clone then they then are submitted to the UTRPF Basic Training course (about a year on average). </br> The character starts out with a d6 in all Attributes and 12 points for skills from the following list- Athletics, Battle (max d6), Common Knownledge (max d6), Drive, Fighting, Healing, Language, Notice, Persuasion (max d4), Piloting (max d4), Repair (max d6), Shooting and Stealth. You gain one Combat or Weird Edge as part of your background (use the '''''Born a Hero''''' setting for these Edge ignoring Rank requirement for it). You automatically gain a Hindrance called ''Blank Slate'' this is your major Hindrance choice and it means you have Reduced Core Skill (Persuasion) and Skill Penalty (Common Knowledge -2). You can take most other Minor Hindrances as you character is slowly building her own personality by the start of the game.</br> 2 of ♦,♥, ♠ - '''Criminal''': Generally anyone with a criminal record is not accepted by the Review Board of the United Earth Gov for cloning of their synner process. But you somehow slipped through (either by somehow avoiding the law and never being arrested or by having a really great fake ID tag).</br> You start with 5 points for Attributes and 12 points for the following Skills - Athletics, Common Knowledge, Drive, Electronics (max d6), Fighting, Gambling, Hacking, Intimidate, Language, Notice, Performance, Persuasion, Repair (max d6), Research (max d6), Shooting, Stealth, Taunt, Thievery. You gain one free Background (except any Arcane Backgrounds, Aristocrat, Fame or Rich), Social or Weird Edges or also Thief if you qualify for it. You must have some level of Secret or Shamed (if your past is known) as one of your Hindrences. </br> 3-8 of ♣,♦, ♥, ♠ - '''Unemployed''': The vast majority of the citizen of Earth are unemployed. This is because technology, automation and higher skill levels are required and so much is produced that not everyone needs a job. The United Terran Government provide everyone with shelter, basic medical needs, entertainment (though in home VR and VIDCOM providers and spoundering various Sporting and Entertaining Events around the world for low cost in-person attendence), food and a stipen to all citizens. Most have an increably boring life and do whatever they can to entertain themself. More then a few fall to petty crime which can lead to disqualification in most case. But more are just bored and looking for a little excitement. They dream about what adventures their clone is facing out there in the black. And the extra Donor Stipend does not hurt!</br> You have 5 points for Attributres and 12 points for the following Skills - Athletics, Common Knowledge, Fighting, Gambling, Intimidate, Language, Notice, Performance, Persuasion, Repair (max d4), Research (max d4), Shoot, Stealth, Taunt. You gain one free Background (except for any Arcane Background, Aristocrat, Fame or Rich), Social or Weird Edges or the Brawler Edge so long as you qualify for it..</br> 9-10 of ♣, ♦, ♥, ♠ - '''Under Employed/Unskilled Worker''': This could be a part-time worker or include such work as a Cashiers, Converient Store Attendents, Cleaning Crew, Waiters, Receptionist, Park Lot Staff, Sales Clerk, etc. These jobs are rather of rare as many of these jobs have been replaced by automated, but those few lucky (or unlucky depending) enough to have scored one of the few remaining positions in this field. Their jobs are dull but for some its better then sitting at home and watched VIDCOM all day. They often volunteer for the Donor process must for the same reasons that the unemployed do.</br> You have 5 points for Attributres and 12 points for the following Skills - Athletics, Common Knowledge, Electronics (max d4), Fighting, Gambling, Intimidate, Language, Notice, Performance, Persuasion, Repair (max d4), Research (max d4), Shoot, Stealth, Taunt. You gain one free Background (except for any Arcane Background, Aristocrat, Fame or Rich), Social or Weird Edges so long as you qualify for it.</br> Jack of ♣ - '''Factory Worker''': In the 22nd century, by and large, factory workers are factory workers because they like to be. They take some pride in having been trained to do a specific type of labor, and while their wages may be modest, their other benefits (insurance, retirement plan, company input) are usually quite good. In all, the occupation makes for a stable, respectable lifestyle. But occasionally a factory worker will get a hankering to do something out of the ordi nary and decides to become a donor for UTRPF. Usually, the sense of adventurousness gained in having done so is sufficient to send the person back to the job, satisfied.</br> You have 5 points for Attributres and 12 points for the following Skills - Athletics, Common Knowledge, Electronics, Fighting, Gambling, Healing (max d6), Intimidate, Language, Notice, Performance, Persuasion, Repair, Research (max d4), Shoot, Stealth, Taunt. You gain one free Background (except for any Arcane Background, Aristocrat, Fame or Rich), Social or Weird Edges or the Brawler or Mr. Fix It Edge so long as you qualify for it.</br> Jack of ♦ - '''Colonist''': Hailing either the Mars or Acey-Two these doners tend to be hardy survivalist, individuals and indepent as they need to be to make a home off of Earth on a frontier world. Most are proud and feisty independent who braved colonization to being back on Earth and having to follow all the rules. For many, the mind-set of following orders in the military is not for them. But a few do donate out of civic duty. Their clones are all out serving the colony after all.</br> You have 5 points for Attributres and 12 points for the following Skills - Athletics, Boating, Common Knowledge, Drive, Electronics, Fighting, Gambling, Healing, Intimidate, Language, Notice, Persuasion, Pilot, Repair, Research (max d4), Ride, Shooting, Stealth, Survival. You gain one free Background (except for Aristocrat, Fame or Rich), Social or Weird Edges or the Brawler, McGyver, Mr. Fix It or Woodsman Edge so long as you qualify for it. Jack of ♥ - '''Educator/Teacher''': Historically, teaching has been a career that demands considerable knowledge and attention to detail but offers less remuneration than might be expected in terms of both salary and esteem. Nevertheless, teachers continue continue to arise in every generation. And many 22nd-century teachers share a spark of adventurousness that leads them to volunteer as UTRPF donors. They can repersent all level of Educator from Grade School Teachers to College Professors.</br> You have 5 points for Attributres and 12 points for the following Skills - Academics, Athletics, Battle, Common Knowledge, Electronics, Gambling, Healing, Intimidate, Language, Notice, Performance, Persuasion, Repair (max d6), Research, Science, Taunt. You gain one free Background (except for any Arcane Background, Aristocrat, Fame or Rich), Social or Weird Edges or the Scholar Edge so long as you qualify for it.</br> Jack of ♠ - '''Law Enforcement Officer''': Much like Military personal, law enforcers, be they private security specialist, detective, or beat cops in the urban jungle, often volunteer to become donor's out of civic duty and honor. It also looks good on the reviews for promotion with the advance boards of more companies or government institutions.</br> You have 5 points for Attributres and 12 points for the following Skills - Athletics, Boating, Common Knowledge, Drive, Gambling, Fighting, Healing, Intimidate, Language, Notice, Persuasion, Repair (max d4), Research, Shooting, Stealth, Taunt. You gain one free Background (except for any Arcane Background, Aristocrat, Fame or Rich), Combat (you can ignore Rank requirements for any Combat Edge), Social or Weird Edges or the Investigator Edge so long as you qualify for it.</br> Queen of ♣ - '''Professional''': These range from Research Scientists, Sports Figures (not as famous as celebrites), Corporate Lawyers, Office Managers, to College Professor who do little teaching, etc. Such people typically volunteer as donors for the excitement and pride involved in proving that they could have succeeded in an entirely different sort of life from their own- that of a soldier.</br> You have 5 points for Attributres and 12 points for the following Skills - Academics, Athletics, Battle, Boating, Common Knowledge, Drive, Electronocs, Gambling, Intimidate, Language, Notice, Persuasion, Repair, Research, Shooting, Taunt. You gain one free Background (except for any Arcane Background, Aristocrat, Fame or Rich), Professional, Social or Weird Edges so long as you qualify for it.</br> Queen of ♦ - '''Military Enlisted''': Like military officers, enlisted members of the Earth's various national military and corporate paramilitary forces often volunteer as UTRPF clone donors out of a sense of devotion to protection of the human race. But the pension to be drawn means something to them as well.</br> You have 5 points for Attributres and 12 points for the following Skills - Athletics, Battle (max d4), Boating, Common Knowledge, Drive, Gambling, Fighting, Healing, Intimidate, Language, Notice, Persuasion, Repair (max d4), Shooting, Stealth, Survial, Taunt. You gain one free Background (except for any Arcane Background, Aristocrat, Fame or Rich), Combat (you can ignore Rank requirements for any Combat Edge), Social or Weird Edges or the Soldiers Edge so long as you qualify for it.</br> Queen of ♥ - '''Doctor/Medical Specialist''': Doctors, nurses and medical specialists of the 22nd century are still in high demand and command a great deal of repect from others. Most wor for corporations or the government and have had their education paid for by their employer. Of course many are not as high a status as government offical, corporate officers and the rich but they are still better off then 95% of the rest of society. As with many others they become donors out of a sense of pride and sense of duty to others.</br> You have 5 points for Attributres and 12 points for the following Skills - Academics, Athletics, Common Knowledge, Healing, Intimidate, Language, Notice, Persuasion, Repair (max d6), Research, Science, Taunt. You gain one free Background (except for any Arcane Background, Aristocrat, Fame or Rich), Social or Weird Edges or the Scholar (in Healing, Research or Science) Edge so long as you qualify for it.</br> Queen of ♠ - '''Bureaucrat/Goverment Offical/Low End Managers of Companies''': Making up most of middle management in the government, corporation and elected offices (like city councilmen) these are the folks that keep the trains to run on time, the factories to produce the next wigget on time and the 'machines of progress' moving.</br> You have 5 points for Attributres and 12 points for the following Skills - Academics, Athletics, Battle, Boating, Common Knowledge, Drive, Electronocs, Gambling, Intimidate, Language, Notice, Persuasion, Repair, Research, Shooting, Taunt. You gain one free Background (except for any Arcane Background, Aristocrat, Fame or Rich), Professional, Social or Weird Edges so long as you qualify for it.</br> King of ♣ - ''''Celebrity''': Any thing from singing sensation to a football star to a famous actoress, the Celebrity enjoyed a comfortable and rich lifestyle full of fame and fortune. They rarely become doners expect maybe as a joke or to live out their lives like true action heroes.</br> You have 5 points for Attributres and 12 points for any allowed Skills. You gain one free Background (except for any Arcane Background, Aristocrat or Rich), Social or Weird Edges or the Acrobatic or Jack-of-All-Trade Edges so long as you qualify for it.</br> King of ♦ - '''Military Officer''': Many national military and orporate paramilitary officers volunteer as UTRPF donors as a means of lending their expertise to humanity's defense in an extra way. Upon occasion, even UTRPF officers volunteer. Of course synners are all enlisted personnel or warrant officers; they are barred from full officer status, which is reserved for normal humans. Of course, in such cases, the clone is assigned to a separate unit from the donor to avoid the potential psychological stress of donors commanding their own clones.</br> You have 5 points for Attributres and 12 points for the following Skills - Athletics, Battle, Boating, Common Knowledge, Drive, Gambling, Fighting, Healing, Intimidate, Language, Notice, Persuasion, Repair (max d4), Shooting, Stealth, Survial, Taunt. You gain one free Background (except for any Arcane Background, Aristocrat, Fame or Rich), Combat, Leadership (you can ignore Rank requirements for any Combat and Leadership Edges), Social or Weird Edges or the Soldiers Edge so long as you qualify for it.</br> King of ♥ - '''Millionaire''': The idle rich and owners of minor industry are either bored with their lives and looking for excitement or spend all day at the office trying to make themselves richer. Few become donors and those that do are not above monitoring their clone selves and occasionally donoring to the personal funds through back channel. Other will ignore them becoming a donor to impress their equals and betters, not out of any sense of duty. </br> You have 5 points for Attributres and 12 points for any allowed Skills. You gain one free Background (except for any Arcane Background or Aristocrat), Combat, Leadership, Social or Weird Edges so long as you qualify for it.</br> King of ♠ - '''High Ranking Government Offical/Corperate Excutives''': These powerful memebers of society tend to have a great deal of influence on government and corporate policy. Like their wealthier, billionairs - spawned counterparts, clones of major government leaders, international corporate heads, and other millionaires enjoy a large bank accounts, excellent energency health care, and considerable latitude in their behavoir. The difference is only degree. Whereas billionair's clones can buy virtually anything, synners of this slightly lower category might not have as much influence and wealth. But still better then most other troopers. They also can apply extensive pressure on behalf of their clones. </br> You have 5 points for Attributres and 12 points for any allowed Skills. You gain one free Background (except for any Arcane Background), Combat, Leadership, Social or Weird Edges so long as you qualify for it.</br> Black JOKER - '''Billionaire/Ultra Rich''': Such donors are among the wealthiest people in existen. Usually, they are elderly and participate in the program for the sense of immortality to be gained from having a clone live on beyond their own impending deaths. Billionaire donors are extremely intersted in seeing their clones succeced, and they have the wherewithal to help their other selves along. Officially, synners from such donor ar no different than any others. But in reality, they have many advantage that most other do not, all related to th fact that their donors are watching over them. For one thing, the peranal fund of this synners can be quite high (with the Rich or Flith Rich edges their bank accounts are often filled with "an anonymous donor" ), allowing them to purchase equipment not normally available and to live in coniclerabl luxury between missions. Also, in case of injury, the absolute best medical care known to humanity can become available to them as immediately a possible, often with world-renowned medical experts "voluntering" to aid UTRPF in their care.</br> You have 5 points for Attributres and 12 points for any allowed Skills. You gain one free Background (except for any Arcane Background), Combat, Leadership, Social or Weird Edges so long as you qualify for it.</br> Red JOKER - '''Player's Choice/Wild Card''': Your donor is an exception or something not cover here. As such you are allowed to spend you Attributes, Skills and free Background edge on any allowed items within the SWADE. Explain or come up with whatever you want. Maybe you are a Star Ship Pilot Rock Star on the side, or an Exterme Sports Explorer and Archaeologist, etc. </br> Spend your 5 points on Attribute, take whatever Edge you want (your Human bonus) and ignore rank requirements (including Legendary but you have to meet all other requirements as normal) and then Skills as you wish.</br> * NOTE that any Physical Hindrance that the Donor may had had are fixed in the Cloning Process. Also certain Mental Hindrances would disqualify a person from the donor process. For this case, as the donor's reflect the backgrounds and basic abilities of the Clone the following Hindrances are Disallowed for characters -- Anemic, Arrogant, Bad Eyes (Major), Blind, Bloodthirsty, Delusional (Major), Elderly, Greedy (Major), Habit (Major), Hard of Hearing (Major), Illiterate, Jealous (Major), Mute, Obese, Obligation, One Arm, One Eye, Outsider (Major), Pacifist, Phobia (Major), Small, Suspicious (Major), Vengeful (Major), Wanted, Young. * NOTE that for certain High Ranking donors that the character is allowed to take Edges like Aristocrat, Fame or Rich. How this would work is that the other soldiers might recognize you and treat you differently or you donor will pull-strings to keep an eye on you so that the bass treats you favoribly and grant you access to a 'fund' for extra cash. * NOTE that the Arcane Background (Psionics) or Arcane Resistance are generally not allowed as your Human bonus feat choice from those listed here. However with the GM permission (see above) you can work it into your background why you might have gained these abilities. This also allows you to add the Psionics skill to your Donor Origin skill allowed points. If your Donor was a psychics and you gained these ability you must also choice the Hindrances Anemic (Minor) and Outsider (Minor) automatically. ====Cloning Process==== <font size=1>[https://wiki.rpg.net/index.php/SWADE.SF.Bughunters Back to the Top]</font size></br> This process takes about a year to vat-grow a subject based on their DNA that are extracted at the beginning of the process by the doner. During this year long process they also implanted with the memories of the Donor through brain copying-transfering to the clone. </br> After they are 'born' into 18ish year old bodies they go through a two-month reflective training program (to relearn how to use this younger, stronger body) and then a 8 month UTRPF Basic Training. After that they report to a six month MOS training program (see next step).</br> These new born bodies not only are they younger version of the donors (in most case very much younger) but they have also been generitically enhanced and have had their bone structure reinforced and made denser and have had bioplastic implants to cover certain vital area of their bodies. :1.) These process has made them a supersoldiers! Gamewise, add +1 die step to Agility (and a max starting of a d12+1) and +2 die steps to your Strength and Vigor (and a max starting in each of a d12+2). Also add +1 to Toughness and Edges Alertness, Brawny and Jump Acclimation. :2.) Basic Training grants you +4 skill points that can be spent on the follwing skills - Battle, Drive, Electronics, Fighting, Healing, Intimidate, Notice, Repair, Shooting, Stealth, Survival. :3.) Then gain a bonus Edge of either Combat or Leadership so long as you qualify (Note that for this edge use the '''''Born A Hero''''' setting rule and ignore Rank requirements). :: '''''Optional -Psionic''''' -If the character wants they can choice the Arcane Background (Psionics) their Bonus Edge and gain a starting skill in Psionics at d6. Your skll level is paid for by also gaining the Hindrances Anemic (Minor) and Outsider (Minor). These Hindrances can exceed the standard Hindarances (1 Major and 2 Minor). ::If gained Psionics during the Donor process the character must have applied these hindrance to their character as part of their background. They don't gain extra hindrance as it where, nore the skill level for free. It just counts as their two Minor Hindarnces. ====Military Specialty Occupation (MSO) Training==== <font size=1>[https://wiki.rpg.net/index.php/SWADE.SF.Bughunters Back to the Top]</font size></br> After cloning, physical & mental and basic training process the character is assigned an MOS that he or she is most qualified for. There are two branchs within the UTRPF served by Synners - The Navy and Marines. Characters for this game are all in the Marines. </br> Note of course that no one in the UTRPF service is a simply a riflemen or just a scout, everyone gets some extra training in what ever field is needed. </br> These include memembers for the MOS breakdowns by a standard 10 'synner' squad.</br> '''Electronic/Communications Specialist''': There is one Elect/Comm secialist per squard.</br> ''Min Requirements'': Smarts d6+; Electronics d4+, Repair d4+. Shooting d6+</br> ''Bonues'': any one Combat Edge and either Mr. Fix It, Soldier or Thief Edge (ignore requirements) plus +4 skill points in Elecronics, Hacking, Repair and Thievery </br> '''Heavy Weapons Specialist''': There is one Heavy Weapon specialists per squad</br> ''Min Requirements'': Strength d10+, Vigor d10+; Notice d6+, Repair d4+, Shooting d6+</br> ''Bonues'': any one Combat Edge and either the Rock-And-Roll or Soldier Edge (ignore requirement), plus +4 skill points in Battle, Notice, Repair and Shooting </br> '''Medic Specialist''': Generally a very popular member of every squad. There is one Medic service each squad.</br> ''Min Requirements'': Smarts d6+, Spirits d6+; Healing d6+ </br> ''Bonues'': any one Combat Edge and either Healer or Soldier Edge (ignore requirements) plus add +4 skill points in Healing, Shooting and Stealth. </br> '''NCO''': Those clones that some an aptitude towards command abilities gain special training in command and small unit taction. They gain the rank of at least a Lance Corporal and lead UTRPF squads in the field. There are two NCO in each squad, ome Lance Corporal and one Sergeant. in a full squad.</br> ''Min Requirements'': Smarts d6+, Spirits d6+; Battle d4+, Intimidate d4+, Persuasion d6+, Shooting d6+</br> ''Bonues'': any one Combat Edge and the Command Edge or any other Leadership edge (if you already have Command; ignore requirements) plus +4 skills in Battle, Intimidate and Persuasion. </br> '''Riflemen/Combat Engineering Specialist''': Riflemen are also gain training in the use of explosives are equiped with such items. They are a sort of Jack of all Trades in the squad, doing a little bit of everything to help flesh out the weak spots within their unit. There are four Riflemen per squad.</br> ''Min Requirements'': Smarts d6+; Fighting d4+, Repair d4+, Shooting d6+</br> ''Bonues'': any one Combat Edge and either Jack-Of-All-Trades, McGyver or Soldier edge (ignore requirements) plus add +4 skill points Battle, Fighting, Notice, Repair, Stealth and Survival </br> '''Scout/Sniper Specialist''': There is one Scout per squad.</br> ''Min Requirements'': Agility d8+, Smarts d6+; Notice d6+, Shooting d6+, Stealth d6+</br> ''Bonues'': any one Combat Edge and either Soldier or Woodsmen Edge (ignore requirements) plus add +4 skill points in Notice, Shooting, Stealth and Survial.</br> '''''Optional''''' </br> '''Psionic Specialist''': These rare individuals can be assigned to a standard UTRPF squad at the Officer choice. Most are distrusted and are a bit sickly as it where but they can be invaluable with their strange powers. They are always made warrent officers and as such are outside the normal chain of command but still answer to a Human Officer in the end.</br> ''Min Requirements'': Smarts d6+, Spirits d6+; Arcane Background (Psionics); Psionics d6+</br> ''Bonues'': any Combat or Power Edge or +1 step to your Smarts (pick two) plus +4 in Notice, Occult, Psionics and Persuasion</br> ====Finishing Touches==== <font size=1>[https://wiki.rpg.net/index.php/SWADE.SF.Bughunters Back to the Top]</font size></br> Chose a name, determine your rank, and personality. ===New and Modified Hindrances and Edges=== <font size=1>[https://wiki.rpg.net/index.php/SWADE.SF.Bughunters Back to the Top]</font size></br> BACKGROUND EDGES</br> '''Jump Acclimation''' [Novice, Clone]: the Isler Drive causes several problems for living tissue: terrible nausea, extreme disorientation, and sometimes insanity or even death. These effects often last long after the individual leaves the Isler field. Synners are conditioned through gene-threapy and training to be acclimated against these affect. They greatly extend the time before any possible side effects occuring, add +4 to all resistances checks as well as a -4 from rolls on Isker Field Sickness chart (see '''''Isler Field Sickness''''' below).</br> COMBAT</br> ''''Short Bursts!'''' [Novice, Shooting d8+]: You are better control when firing a weapon with the 3-Round Burst option. When using this option with firearms that list it increase the bonus to ''Shooting'' and Damage to +2 (see SWADE pg. 67 and firearms below).</br> PROFESSIONAL EDGES</br> '''Atmospheric Acclimation''' [Novice]: Travelers who have spent substantial time in Thin or Dense Atmosphere (see Atmsphere SFC pg. 26) can learn breathing techniques to negate its ill effects. This Edge may be taken twice, once for each kind of atmosphere. Doing so allows the character to operate normally in that environment—he doesn’t have to make Vigor rolls.</br> '''Gravitic Acclimation''' [Novice, Agility d6+]: The spacer knows how to operate in different gravities. He ignores the typical –2 penalty for operating in a gravity other than his own (see Gravity on SFC pg. 27).</br> ===Updated Skill Usage=== <font size=1>[https://wiki.rpg.net/index.php/SWADE.SF.Bughunters Back to the Top]</font size></br> ===Psionic Updates=== <font size=1>[https://wiki.rpg.net/index.php/SWADE.SF.Bughunters Back to the Top]</font size></br> While the powers section from SWADE are ok as is, it does not completely reflect how Psionics works in this setting. First and foremost, psionics cannot share their psionic powers with others. The number of powers available is also limited and most involve telepathic like abilites.</br> The most commonly known powers are Empathy, Mind Link, Mind Reading and Mind Wipe. Anyone taking the psionic powers arcane background '''''must''''' chose at least one of these as one of their starting powers.</br> The following powers are not allowed in Bughunters – Banish, Barrier, Lower Trait, Burrow, Damage Field, Divination, Entangle, Fly, Growth/Shrink, Intangibility, Resurrection, Shape Change, Summon Ally, Teleport, Wall Walker or Zombie. These powers are not normally encounters but can still be found among very rare powerful psychic beings.</br> '''Modified Powers''' Arcane Protection, Boost Trait, Darksight, Environmental Protection, Farsight, Invisibility, Protection, Relief, Sloth, Speed, Smite, Read Language and Warrior’s Gilt – all change to Range: Self only.</br> Drain Power Points, Fear, Mind Link and Mind Reading, Mind Wipe, Puppet, Slumber and Stun – all change that they suffer a -2 Penalty and a increase in Power Points of +1 for user with range greater then Touch. </br> Blast, Bolt and Burst can reflect a number of telekinic abilities (like force, heat, and cold trappings) but all cost +1 Power Point to use.</br> NEW POWER</br> '''SUGGESTION'''</br> :'''Rank''': Novice</br> :'''Power Points''': 2</br> :'''Range''': Smarts</br> :'''Duration''': Instant</br> :'''Trappings''': Implant Suggestion and Thoughts</br> :''Suggestion'' allows you to make unbelievable suggestions that do not threaten the target. Make an opposed Psionic vs. Spirits roll, on success the target believes your lie or follows your suggestion like it was his idea. You can also make a small illusion that distracts your target. Make a Psionic test, on success your target is distracted for one round and you may attempt a Stealth roll even if he was watching you before or you can attempt to get ‘The Drop’ on him. Your target gets a Notice check (-4 if you scored a raise on your Psionic test) to avoid surprised.</br> :*'''Additional Targets''': The same suggestion can be sent to additional targets with range for every additional Power Point. Each resists the suggestion separately against the original test.
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