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===Variation: Dueling=== Because the average person can only take 6 checks before he is out of the contest and because every roll always results in checks being delivered, few struggles will last long. If you would like to have a contest go for a more extended period, perhaps see-sawing back and forth, the Dueling variation comes in handy. The image for this are those great, sword-fights that last for ten or fifteen minutes, where one fighter is up, only to lose his footing and be pressed back, only to throw sand in his enemy’s face and press forward, only to…well, you get the picture. In this variation, allow the player a choice when he fails a roll. Either he can deliver checks to himself as usual, or he can let his opponent remove an equal amount of checks from himself. Thus, if Baron Vile (you remember him), rolls poorly and delivers 3 checks to himself, he could let Capt. Smashing remove 3 checks instead. This stretches out the contest and can be narrated as sudden shifts in position or just plain recovery. Obviously, the opponent must have had a certain number of checks delivered to him first for this option to be used. It could not be used on the first roll of the contest. This variation should probably not be used for every contest. It adds time and complexity and should be reserved for dramatically appropriate actions. Trying to sneak past a guard is probably not an appropriate duel; attempting to one-up Gollum with the best riddle might be.
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