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Samsara:Ultramundane abilities
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==Relevant Attributes== This is the foundation of ultramundane abilities. In many settings, manipulation of magic or psychic powers is based off of the wielder’s mental attributes. In the Classical mode, trying to create a magical/psychic effect might be a roll of INT+ PER/WIL. But you could use whatever fit the game. Perhaps psychic powers draw on vital energies and the roll is based on STA + WIL; this roots use of the abilities in the awful strain of their use. If the wielder receives severe checks from using his power, those checks might be physical instead of mental. Too much mental effort and the guy slumps to the ground, gasping for breath. If occult powers are based off of summoning and contacting supernatural beings, then one or two social attributes might be in order: INT + PRE to contact and WIL + MAN to reach a bargain. Maybe you need to know the True Names and proper fumigations (INT) but also need to be charming (MAN) or commanding (PRE). If the summoner receives severe checks, these could be social checks which would hamper his ability to be convincing. Possibly word gets around in the spirit world that this guy is a jerk. Possibly, he drools from extradimensional backlash and can’t charm anyone anymore.
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