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== Sheet == '''Attributes''' [265 FP] Intelligence 9 (Analytical), Wits 9 (Adaptable), Perception 9 (Insightful) Strength 9 (Reserves of Strength), Dexterity 9 (Precise), Stamina 9 (Determined) Charisma 9 (Urbane), Manipulation 9 (Well-Reasoned), Appearance 3 '''Abilities''' [466 FP] ''Talents'' Alertness 9 (Fine Details) Athletics 9 (Sprinting) Awareness 9 (Mystical Objects) Brawl 9 (Strikes) Empathy 9 (Motives) Expression 9 (Conversation) Intimidation 9 (Veiled Threats) Leadership 9 (Oratory) Subterfuge 9 (Impeccable Lies) ''Skills'' Animal Ken 2 Drive 2 Etiquette 9 (Business) Firearms 7 (Pistols) Larceny 2 Melee 9 (Knives) Performance 3 (Singing) Stealth 9 (Hiding) Survival 2 ''Knowledges'' Academics 9 (History) Computer 5 (Internet) Finance 9 (Accounting) Investigation 9 (Database Research) Law 9 (Contracts) Medicine 5 (The Kindred Condition) Occult 9 (Kindred Lore) Politics 9 (Bureaucracy) Science 9 (Biology) Technology 5 (Computers) Expert Knowledge: Demons 9 Expert Knowledge: Ghosts 9 Expert Knowledge: Mages 9 Expert Knowledge: Spirits 9 Expert Knowledge: Werewolves 9 Expert Knowledge: Umbral Realms 9 '''Backgrounds''' [113 FP] Contacts 9 Elder Status 2 Generation [4th] 8 Herd 2 (The Flaegers) Influence 5 Resources 7 (Influence in Banking and Computer Industries) Retainer (Vergilius - Tremere Elder) 7 Retainer (Etrius - Tremere Elder) 7 Retainer (Liara - Tremere Elder) 7 Retainer (Haldor - Tremere Elder) 7 Retainer (Pietro - Tremere Elder) 7 Retainer (Kokoum - Tremere Elder) 7 Retainer (Iadava - Tremere Elder) 7 Retainers (The Flaeger Family) 7 Status (House Tremere) 5 '''Virtues''' [10 FP] Conscience 2 Self-Control 5 Courage 5 Humanity 6 Willpower 10 '''Disciplines''' [630 FP] Auspex 9 (All Powers) Celerity 9 (All Powers) Dominate 9 (All Powers) Fortitude 9 (All Powers) Obfuscate 9 (All Powers) Obtenebration 3 Potence 9 (All Powers) Presence 9 (All Powers) Serpentis 3 Vicissitude 3 ''Thaumaturgy'' [455 FP] All Paths [Excluding Father's Vengeance] 5 Thaumaturgic Countermagic 5 Samuz has all Rituals listed in V20, as well as many custom rituals of his creation. He also possesses a unique Thaumaturgy power that allows him to rip the Disciplines straight from another Kindred's blood (simply an in-story justification for the Obtenebration, Serpentis and Vicissitude dots). '''Merits''' [31 FP] Ambidextrous [No off-hand penalty] Blush of Health [Looks and feels much more alive than other vampires] Calm Heart [+2 dice when resisting frenzy] Coldly Logical [-1 diff. penalty to determine when others are clouding facts with emotions] Concentration [Suffers no penalties from distracting circumstances] Deceptive Aura [Registers as mortal on attempts to read your aura] Early Riser [Humanity score counts as 10 for purposes of determining how early you can rise] Eat Food [Can eat and savor food] Efficient Digestion [When feeding, gain an additional blood point for every two blood points ingested] Eidetic Memory [Remembers everything perfectly; diff 6 Perception + Alertness in extremely difficult times] Healing Touch [Can seal feeding wounds with a touch] Inoffensive to Animals [Animals do not automatically hate/fear you] Introspection [+2 to Perception pools against someone with the same Nature or Demeanor] Iron Will [Mind altering Disciplines, spells, et al, that target you are at +3 difficulty; Elder powers can reduce penalty with Willpower points] Light Sleeper [Can awaken at any sign of trouble or danger,dice pools not restricted by Humanity during the day] Open Road [Can travel between cities easily and safely] Unbondable [Cannot be Blood Bound] [NOTE: 246 FP left]
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