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===MOVES=== '''Kobold Trapper''' When you construct a trap, roll. If you have... * ...the appropriate materials, take +1 * ...help from others, take +1 * ...constructed it slowly and safely, take +1 On 10+, it works flawlessly. On a 7-9, it works! Sort of… '''Conduit''' ''Primary Element'' Shock Within you resides a gateway to pure magic. ''Emanation Point'' Teeth This is where magic leaves your body. ''' Trickle ''' You can emit a small amount of your Primary Element for mundane tasks or to impress someone without having to Channel. ''' Channel ''' When you open your Conduit up wide and channel magic through your body, roll +CON. * On a 10+, raw magic of your Primary Element flows out of your Emanation Point. Use one of your Techniques. * On a 7-9, the same, but the power is too much. You can use your body as a dam and take 1d4 damage (ignores armor) or allow the power through. If you allow the power through, the GM will tell you of one or more complications, such as: ** The magic flows out of a different part of your body or is of a different element ** The magic has an unintended effect on the environment ** It causes a blast wave and you’re thrown backwards ''' Techniques ''' You have special Techniques that allow limited control over the flow of magic. When you spend several hours developing a new Technique, add it to your list or replace an existing one. You can learn up to 3 Techniques. Keeping in mind your Primary Element, name the Technique and choose 2 tags: * Projectile (1d6 damage if Near) * Blast (1d8 damage if Close) * 2 Piercing * Barrier (+1 Armor until next Channel) * Hazard (Environmental effect) * Forceful ''' Current Techniques ''' Spit Lightning (Projectile, 2 Piercing) Thunderbite (Blast, Forceful) Storm Blind (Barrier, Hazard) ''' Summon Elemental ''' When you beckon inwards to call forth an Elemental being, choose any Technique tag and roll+CON. * On a 10+, the Elemental flows out of you and a stream of magic connects it to your Emanation Point like a leash. The Elemental’s nature and appearance wholly embodies the tag you chose. You gain 1d4 Control. * On a 7-9, the Elemental is also moody or troublesome, choose one: ** You must immediately spend 1 Control ** It embodies a different tag instead (the GM will tell you which) ** It resents you and will certainly be hostile later As long as the Elemental remains leashed, you have the Elemental Protection and Elemental Attack moves. When you have 0 Control, your elemental is released! It can act and use its tag at will, and its HP is 2x your level. Maybe it’s friendly, hostile, mischievous, or just bored. ''' Elemental Protection ''' When you or your leashed Elemental takes damage from any source, you lose 1 Control and the damage is negated. ''' Elemental Attack ''' When you command your leashed Elemental to use its tag, roll+Control. * On a 10+, success. * On a 7-9, you also lose 1 Control.
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