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Savage Reflections: Chargen
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==Awakened Template== You are one of the Awakened. You can see Nightmares. You can stand against them. You can fight. '''Adaptable:''' Gain one free Novice edge that you meet the requirements for. '''Jaded:''' Awakened are confronted with raw horrors everyday. Use a [[file:d10a.png|20px]] if you have to roll on the fear table. '''Exhaustion Talent:''' You can't sleep. That's why you can see them. Choose one skill that is tied to your condition. This is outside your normal skill allotment. This skill is always [[file:d12a.png|20px]] for you, regardless of your rating in its associated attribute. *When you roll this skill and get a raise, you accrue no Fatigue. *A regular success leaves you Fatigued through the following turn, but is treated as a success with a raise for the purpose of resolving the roll. *A failed roll leaves you Exhausted through the following turn, but is treated as a normal success for the purpose of resolving the roll. *A critical failure leaves you Incapacitated through the following turn and you cannot spend a benny. ---- '''Note:''' If your Exhaustion Talent skill is a core skill, one of your non-core skills starts at [[file:d4a.png|20px]] ---- '''Madness Talent:''' Lack of sleep can drive anyone mad. You walk that line like a drunken monkey skipping rope. Choose one '''Power''' of <u>Seasoned</u> or <u>Novice</u> level. You may activate this power by releasing your madness into the world, but be careful; ''madness draws the Nightmares!'' '''You may roll whatever die size you wish to invoke your Madness Talent.''' There is no Power Point cost to use your Madness Talent power. :[[file:d4a.png|20px]] Player earns 1 Hope on a failed roll.* No Modifiers may be added to the Madness Talent power. :[[file:d6a.png|20px]] Neither Hope nor Pain are earned on a failed roll. Up to +1 worth of Modifiers may be added to the Madness Talent power. :[[file:d8a.png|20px]] GM earns 1 Pain on a failed roll.* Up to +2 worth of Modifiers may be added to the Madness Talent power. :[[file:d10a.png|20px]] GM earns 2 Pain on a failed roll.* Up to +3 worth of Modifiers may be added to the Madness Talent power. :[[file:d12a.png|20px]] GM earns 3 Pain on a failed roll.* Up to +4 worth of Modifiers may be added to the Madness Talent power. (See Conviction, below) <nowiki>*</nowiki> ''There must be real stakes involved in the roll for either side to earn conviction.'' [[Savage_Reflections#Character_Files.2FMeta_Currencies|< < < Back to Main Page]]
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