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Savage Rifts -Phase World Adventures!
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== Character Creation == CHARACTER CREATION Standard Build from any of the main Rifts sourcebooks (''Team Tomorrow Player's Handbook, Arcane & Mysticism, Blood & Banes and Empires of Humanity'') except you will not be rolling on the Narrative Hook as you are not joining Team Tomorrow or going to be from Earth (you could be though). Instead you were part of a group that recently gained a prize ship and now its you own. This ship was a former slaver ship and they had a few slave crew members so you could also have been one of those new freed and now a full member. For your '''Heroic Journey''' rolls (and MARS '''Fortune and Glory Table''') you just pick what you want instead of rolling. Just so you get what you want without the wimps of chance The game is set in the '''United Worlds of Warlock''' (UWW) in their holdings in the '''Thundercloud Galaxy'''. Threats the heroes will face include Splugorth raiders, Pirates, Death Cults and ancient weapons of the Elder Races that destroyed most of the worlds in this galaxy thousands (if not millions of years ago). There are also hostile alien creatures that eat just about anything including starships and planets, your generic space pirates and of course mad wizards and scientists seeking power or unlocking secrets they should not. The most common races of the United Worlds of Warlocks are Humans, Dwarfs, Elves, Orcs, D'Norr and Grachle Tooth. Most others found in the Rifts books are also around just not common. Dog Boys are instead called Wolfen, but built the same way as their are many subspecies of this group. Magic is more common then psionics but there are still plenty of psychics in the society. :*As D-Bees don't suffer the same social stigma in this setting Humans are going to get 6 attribute points for their stats instead of 5 to help comp for this (along with their bonus edge). :*Cyber-Knights are called Psychic or Star Knights and replace the Cosmic Knights as defenders of the innocent and servants of the Cosmic Forge. :*There are also a new MARS called '''Arcane Mechanic'''. They are very similar to Psi-Operators but replace their psionic abilities with Arcane Background (Magic) and power Mind Link plus two other powers of choice, skills of Spellcasting d6, Electronics d6, Repair d8 and Machine Spirits edge (this works just like Telemechanic edge but with spellcasting), Gadgeteer Edge with Spellcasting skill and normal PPE for creation. Instead of Master Psionic they gain their choice of one of the following - Concentration, New Powers, Power Points or Soul Drain. :*If someone whats to play a Robot Pilot I think I am going to allow it to operate in space with a flight speed of its base Pace x5. This is the Starship Space speeds (see below) and only works in Space. In an atmosphere and even low gravity the best the flight engine can handle is lowering your falling speed. It will not even help with jumping, etc. As most Robot vehicles are almost as big as starships themselves (at least the ones the characters start with) they will have a specially built docking port for the vehicle to attached to the ship when not in use. :*Juicers are probably not going to be playable without a great explanation on how you found your way into the wider galaxy but you can play a Dragon Juice if you desire. :*Sapient robots and androids are created via the 'Intelligent Construct' rules found in Empire of Humanity. Other races I would prefer to build with the player, depending. For '''Gear''' some new rules and updates include :*EBA personal armor also includes Vacuum support/sealed for 12 hours. :*Magnetic Shoes: Will stick to a metal "floor" or "wall", meaning that the wearer does not have to hang on to something to stabilize themselves . Also useful for letting characters new to zero gravity orient themselves . One size fits all. Cost: 80cr per pair. :*Vacuum Suit Jet Pack. The pack is fixed to the back of the suit, and is operated by a small pad on the right wrist. The jet pack has a maximum speed of about 50 mph (80 km) and enough fuel for thirty minutes of constant movement. Typically the device is not in constant use and will work for about five hours of maneuvering; Obviously this is only good for Zero G. Cost: 2000cr :*Recycling System. The suit recycles all oxygen, meaning it can be worn indefinitely or until the character dies of hunger or thirst. Cost: 1200cr
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