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Savage Rifts - Phase World Adventures!:Laura
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==Framework Benefits== '''Alter Aura:''' Mind Melters have conceal arcana as an Innate Ability with the reduced Power Points cost from the Range (Self) limitation; can use Power Modifiers as usual. In addition to other effects, Alter Aura allows the Mind Melter to mimic the supernatural "signature" of any being desired—from a child to a greater demon, an elderly Shifter, a canine, a minor psionic, etc. '''Arcane Background (Psionics):''' A Mind Melter begins with Arcane Background (Psionics) choosing five powers from the list above, the Power Points, Major Psionic, and Master Psionic Edges as well as a d6 Psionics skill. Mind Melters begin with 30 ISP (10 ISP base plus 5 ISP from the Power Points Edge, both of which are doubled by Major Psionic). Expanded Awareness: Mind Melters have the detect arcana power as an Innate Ability with the reduced Power Points cost from both the Range (Self) and Aspect limitations. They may sense supernatural beings within line of sight with a Notice check. '''Master of Psionics:''' Mind Melters get a free reroll on all Trait rolls when using psychic abilities and their Psionics skill; this does not allow Critical Failures to be rerolled. '''Mental Resistance:''' Melters have +4 to all checks to resist psionic effects, and +4 armor against psionic damage. These effects stack with Arcane Resistance, arcane protection, and similar bonuses. '''A Little Odd:''' Mind Melters tend to be a little different due to the nature of their powers—gain the Quirk Hindrance. '''Cybernetics:''' Mind Melters suffer −1 to the Psionics skill for each point of Strain. '''Enemies:''' The Coalition and True Federation consider Mind Melters allied with enemy factions to be a dire threat, treating them with caution bordering on paranoia. They prioritize attacking them and hunt them with extreme prejudice. '''Feared:''' Though it’s possible to hide his true nature, if the general populace discovers the presence of a Mind Melter, they tend to be very nervous— and possibly outright terrified. Mind Melters suffer a −2 Persuasion when dealing with those who fear them.
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