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Savage X-COM: Allied NPCs
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==Non-Squad Allies== The following NPCs are common XCOM operatives, but generally not taken on missions as allies, though they may get involved as circumstances warrant.<br> <br> '''Pilot:''' Air Superiority will be key to winning the war. X-COM needs to take the skies back from the aliens, and the pilots of X-COM will be the high flying elites who serve on the front lines of this war. These men and women will fly fighter jets, pilot skyrangers and take helicopters into battle.<br> '''Attributes:''' Agility d8, Smarts d8, Spirit d6, Strength d4, Vigor d6<br> '''Skills:''' Athletics d8, Driving d8, Piloting d8, Shooting d8<br> Pace: 6, Parry 2, Toughness 5<br> '''Edges:''' Killer Instinct (Gain a free reroll in any opposed test initiated by the pilot)<br> '''Weapons:''' Light Pistol, 2 M8 Smoke Grenades<br> '''Gear:''' Radio Headset, 2 Pistol magazines<br> <br> '''Shield Team Member:''' X-COM receives numerous recruits who don’t qualify for first contact duty. These men and women, known as Blue Shirts for their uniforms, make up the Tier II Shield combat teams and base security staff. They secure ground sites after the main team has gone in, provide vehicle crews and backup for X-COM’s main teams. As well, they handle base security and bodyguard details.<br> '''Attributes:''' Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6<br> '''Skills:''' Athletics d4, Common Knowledge d8, Driving d6, Fighting d6, Notice d8+2, Shooting d6, Piloting d6<br> Pace 6, Parry 5, Toughness: 8 (Armor 3)<br> '''Edges:''' Alertness (+2 to notice rolls)<br> '''Weapons:''' Light Assault Rifle, Light Pistol, 2 M67 Frag Grenades, 2 M8 Smoke Grenades, Stun Baton<br> '''Gear:''' X-COM Combat Armor, Radio Headset. 4 Assault Rifle magazines, 2 Pistol Magazines, 5 Chemlights, 5 Flares<br> <br>
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