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ScariksGPC Combat
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=Ranged Combat= '''Who can I shoot?''' *When the enemy is within 50yards (ie no to hit penalty, you can shoot them. If the enemy is a massed formation you may shoot at longer range but a singular target has to be at least this close. *A mounted enemy typically covers 25 yards per turn so you have 2 turns to act before melee. *An unmounted enemy can run at most 10yds per turn so you have 5 rounds before melee. *If you take 1 round to rearm and stow your bow you can fight in melee without a penalty when they reach you. '''Modifiers to hit''' *For a bow or crossbow you get -5 to hit for each third of the range you make the attack at. A normal bow has a maximum range of 150yds so targets beyond 50yds are -5 to hit and beyond 100 ate -10. *For a thrown weapon the penalty is -5 for each half of the range. A Javelin that can normally go 30yds has -5 to hit an enemy beyond 15. '''Can I dodge?''' *If you aren't mounted you may oppose a ranged attack roll using your DEX as if Evading in melee. You can only move forward at your normal MOV if you do this though, not at your full running speed. So while the chance of being hit by any single attack is lowered you will face more attacks if the enemy has sufficient ammunition. *If you are mounted you may only oppose a ranged attack by charging. Resolve this as if it was a normal melee attack for both combatants. If you are too far away to complete a charge then you can't dodge at all.
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