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Scariks Strands40k Faith
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== Emperor's Sign == '''Faithful Acts of Sign''' *'''Burden of Guilt''': must make contested Will to lie to user *'''Holy Radiance''': allies ignore daemonic presence and gain bonus to resist fear. *'''Blessed Ignorance''': allies can't perceive anything that causes insanity, fear or corruption, those things count as invisible '''Devoted Acts of Sign''' *'''Light of the Emperor''': allies gain larger resistance to fear than Holy Radiance but suffer social skill penalty due to unnerving calm *'''Spirit of the Martyr''': allies gain (half user's will) Health stress boxes, Consequences negate an additional point of Stress. *'''Soul Decay''': Opposed will, target is in Pain and is -1 to all actions. Psykers and Daemons suffer damage until they flee user's presence. *'''Spiritual Mirror''': all fear/insanity attacks against allies deal equal Composure damage to the attacker. *'''Holy Light''': shine brightly, enemies -1 to Assault vs you but +1 to shoot you if they are 3 or more zones away. Warp-tainted in same zone are burned taking 1 stress each turn and must test Will vs dif 2 or catch fire. *'''Divine Symbol''': target gains +2 to resist psyker and daemonic powers, daemons are -1 on Asasult tests with their natural weapons '''Saintly Acts of Sign''' *'''Repel Daemon''': Block vs daemons approaching user lasts scene ie use as one action then stays active *'''Daemon Trap''': Daemon that crosses circle must make contested Will with a -1 or be trapped, daemon may not disturb circle, effect is permanent as long as circle is intact. *'''Seal of Purity''': Daemons may not pass in same zone as warded object, nor can their powers. Lasts as long as seal on object is intact.
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