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Scum: The Core Rules
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=Just Roll One Dice= When you '''test an attribute''' you roll one six-sided dice. * If you roll equal or below that attribute, then you pass the test. * If you roll over the attribute, then you fail the test. Eagle-eyed veteran players will have spotted by now that because you always deduct one from an attribute before testing, you're going to automatically fail a test if you have an Attribute of 1 (or 0) before the test. All rolls are always made in the open, with the intent of the test and the outcome of the test open to everyone present. There are no secret rolls in this game. It is possible, however to take secret actions, such as stealthily moving to a location. <br><br><br> ==The Scum game is about the Scum.== '''The GM never rolls the dice'''. Every test is handled with regards to how it affects the player characters. The actions of NPCs are only noteworthy for how they effect the player characters, and NPCs never have attributes of their own. The nature of the game means that for the most part, the Scum will only be fighting against each other. <br><br><br>
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