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==Spells and Features and Feats== *Fighting Style: Dueling - +2 damage when using a one-handed weapon. *Second Wind: once per encounter regain 1d10+level in HP. *Action Surge (1 use) *Extra Attack *Combat Maneuvers **Superiority Die: 4 d8s **DC to resist is 16 (8+proficiency+STR mod) **Maneuvers ***Precision Attack ****Spend one die before or after attack roll, add die result to attack to see if it hits or not. ***Riposte ****Reaction to enemy's missed melee attack ****Spend die after enemy misses, and add die to damage roll if I hit ***Disarming Attack ****When hit an enemy creature with an attack, can expend a die. Add die to damage. ****Enemy must save versus Strength. If they fail the saving throw, then they drop an item of my choosing. *Shield Master **If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. **If you aren’t incapacitated, you can add your shield’s AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you. **If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect. *ASIs **4th level: STR **6th level: STR
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